#ifndef TEST_OBJECT_H #define TEST_OBJECT_H #include "core/scene.h" #include "core/scene_node_entity.h" #include "core/transformable.h" #include "core/renderable.h" #include "utils/drop.h" #include "utils/mirror.h" // Test object created to generally test game features typedef struct TestObject { SceneNode *node; Transformable transform; } TestObject; SceneNode *CreateTestObject(); void DestroyTestObject(TestObject *self); void TestObjectEnterTree(TestObject *self); void TestObjectExitTree(TestObject *self); void TestObjectDraw(TestObject *self); void TestObjectTick(TestObject *self, double delta); DECL_REFLECT(TestObject); decl_typeclass_impl(SceneNodeEntity, TestObject); decl_typeclass_impl(Drop, TestObject); decl_typeclass_impl(Renderable, TestObject); #endif // !TEST_OBJECT_H