feat: updated default fovy to 70
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@ -51,7 +51,7 @@ Camera3D CameraNodeGetCamera(CameraNode *self) {
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Vector3 forward = MATRIX_FORWARD(mat);
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Vector3 forward = MATRIX_FORWARD(mat);
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// construct a new camera at the global transform location and facing the forward vector
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// construct a new camera at the global transform location and facing the forward vector
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return (Camera3D){
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return (Camera3D){
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.fovy = 90,
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.fovy = 70,
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.position = global_transform.translation,
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.position = global_transform.translation,
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.projection = CAMERA_PERSPECTIVE,
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.projection = CAMERA_PERSPECTIVE,
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.target = Vector3Add(global_transform.translation, forward),
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.target = Vector3Add(global_transform.translation, forward),
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