tweak: renamed time_disjointed to time_rotated in camera controller

This commit is contained in:
Sara 2024-09-25 17:34:06 +02:00
parent 8aaf11d0ab
commit 94e00bf0fd
2 changed files with 9 additions and 7 deletions

View file

@ -18,10 +18,10 @@ SceneNode *CreateCameraController(Transformable target) {
CameraController *self = new(CameraController);
*self = (CameraController){
.transform = tc_null(Transformable),
.rotation_speed = 10.f,
.rotation_speed = 5.f,
.max_speed_time = 4.f,
.target = target,
.time_disjointed = 0.f
.time_rotated = 0.f
};
SceneNode *node = CreateSceneNode(CameraController_as_SceneNodeEntity(self));
return node;
@ -40,14 +40,16 @@ void CameraControllerExitTree(CameraController *self) {}
void CameraControllerTick(CameraController *self, double delta) {
Transform current = self->transform.tc->get_global_transform(self->transform.data);
self->target.tc->force_update(self->target.data);
Transform target = self->target.tc->get_global_transform(self->target.data);
float const time_mul = fminf(1.f, fmaxf(0.1f, powf(self->time_disjointed / self->max_speed_time, 0.8f)));
float const time_mul = fminf(1.f, fmaxf(0.1f, powf(self->time_rotated / self->max_speed_time, 0.5f)));
float const angle = QuaternionAngleDifference(current.rotation, target.rotation);
float const step = self->rotation_speed * time_mul * delta;
self->time_disjointed += delta;
self->time_rotated += delta;
if(step < angle)
target.rotation = QuaternionSlerp(current.rotation, target.rotation, step / angle);
else
self->time_disjointed = 0.f;
else if(self->time_rotated > delta)
self->time_rotated -= 3.f * delta;
else self->time_rotated = 0.f;
self->transform.tc->set_global_transform(self->transform.data, target);
}

View file

@ -13,7 +13,7 @@ typedef struct CameraController {
float rotation_speed;
float max_speed_time;
Transformable target;
float time_disjointed;
float time_rotated;
} CameraController;
extern SceneNode *CreateCameraController(Transformable target);