This commit is contained in:
Jeffery Myers 2024-08-17 08:53:09 -07:00
parent 9abfee362a
commit 9049a646a1
5 changed files with 45 additions and 13 deletions

View file

@ -3,7 +3,7 @@ Raylib example file.
This is an example main file for a simple raylib project.
Use this as a starting point or replace it with your code.
For a C++ project simply rename the file to .cpp and run premake
For a C++ project simply rename the file to .cpp and re-run the build script
-- Copyright (c) 2020-2024 Jeffery Myers
--
@ -25,32 +25,47 @@ For a C++ project simply rename the file to .cpp and run premake
*/
#include "raylib.h"
#include "resource_dir.h"
#include "resource_dir.h" // utility header for SearchAndSetResourceDir
int main ()
{
// set up the window
// Tell the window to use vysnc and work on high DPI displays
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
// Create the window and OpenGL context
InitWindow(1280, 800, "Hello Raylib");
// Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
SearchAndSetResourceDir("resources");
// Load a texture from the resources directory
Texture wabbit = LoadTexture("wabbit_alpha.png");
// game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
{
// drawing
BeginDrawing();
// Setup the backbuffer for drawing (clear color and depth buffers)
ClearBackground(BLACK);
// draw some text using the default font
DrawText("Hello Raylib", 200,200,20,WHITE);
// draw our texture to the screen
DrawTexture(wabbit, 400, 200, WHITE);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing();
}
// cleanup
// unload our texture so it can be cleaned up
UnloadTexture(wabbit);
// destory the window and cleanup the OpenGL context
CloseWindow();
return 0;
}