feat: lowered yaw speed
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@ -85,7 +85,7 @@ void PlayerControllerTickTransform(PlayerController *self, double delta) {
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global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), self->speed * delta));
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_FORWARD(global_matrix), self->rotation.x * 2.f * delta), global_transform.rotation);
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_RIGHT(global_matrix), self->rotation.y * 2.5f * delta), global_transform.rotation);
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_UP(global_matrix), self->rotation.z * 1.f * delta), global_transform.rotation);
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_UP(global_matrix), self->rotation.z * 0.5f * delta), global_transform.rotation);
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self->transform.tc->set_global_transform(self->transform.data, global_transform);
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}
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