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					@ -51,18 +51,21 @@
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        {
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					        {
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            "label": "UpdateMake",
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					            "label": "UpdateMake",
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            "type": "process",
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					            "type": "process",
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            "command": "./build/premake5",
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					            "command": "./premake5",
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					            "options": {
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					                "cwd": "${workspaceFolder}/build/"
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					            },
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            "args": [
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					            "args": [
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                "gmake2"
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					                "gmake2"
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            ],
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					            ],
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            "windows": {
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					            "windows": {
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                "command": "./build/premake5.exe"
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					                "command": "./premake5.exe"
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            },
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					            },
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            "linux": {
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					            "linux": {
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                "command": "./build/premake5"
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					                "command": "./premake5"
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            },
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					            },
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            "osx": {
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					            "osx": {
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                "command": "./build/premake5.osx"
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					                "command": "./premake5.osx"
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            },
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					            },
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            "group": "build"
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					            "group": "build"
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        }
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					        }
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					@ -56,9 +56,9 @@ end
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workspaceName = 'MyGame'
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					workspaceName = 'MyGame'
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baseName = path.getbasename(path.getdirectory(os.getcwd()));
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					baseName = path.getbasename(path.getdirectory(os.getcwd()));
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if (baseName ~= 'raylib-quickstart') then
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					--if (baseName ~= 'raylib-quickstart') then
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    workspaceName = baseName
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					    workspaceName = baseName
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end
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					--end
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if (os.isdir('build_files') == false) then
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					if (os.isdir('build_files') == false) then
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    os.mkdir('build_files')
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					    os.mkdir('build_files')
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					@ -44,7 +44,7 @@ extern "C" {            // Prevents name mangling of functions
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    /// </summary>
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					    /// </summary>
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    /// <param name="folderName">The name of the resources dir to look for</param>
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					    /// <param name="folderName">The name of the resources dir to look for</param>
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    /// <returns>True if a dir with the name was found, false if no change was made to the working dir</returns>
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					    /// <returns>True if a dir with the name was found, false if no change was made to the working dir</returns>
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    inline bool SearchAndSetResourceDir(const char* folderName)
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					    inline static bool SearchAndSetResourceDir(const char* folderName)
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    {
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					    {
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        // check the working dir
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					        // check the working dir
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        if (DirectoryExists(folderName))
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					        if (DirectoryExists(folderName))
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