feat: implemented input module
This commit is contained in:
parent
4151c3429a
commit
38ceeec36f
8 changed files with 267 additions and 30 deletions
|
|
@ -1,6 +1,7 @@
|
|||
#include "engine_loop.h"
|
||||
#include "engine_global.h"
|
||||
#include "render.h"
|
||||
#include "input.h"
|
||||
#include "resources.h"
|
||||
#include "utils/debug.h"
|
||||
#include "stdlib.h"
|
||||
|
|
@ -25,6 +26,7 @@ void RunGame(Scene *initial_scene) {
|
|||
while (!WindowShouldClose()) {
|
||||
SceneTick(GetMainScene(), GetFrameTime());
|
||||
RenderNextFrame();
|
||||
Internal_UpdateInput();
|
||||
}
|
||||
ShutDown();
|
||||
UNREACHABLE("RunGame: Reached beyond ShutDown call");
|
||||
|
|
@ -36,6 +38,7 @@ void InitializeEngine() {
|
|||
// initialize engine subsystems
|
||||
InitializeResourceSubsystem();
|
||||
InitializeRenderingSubsystem();
|
||||
InitializeInputSubsystem();
|
||||
}
|
||||
|
||||
void ShutDown() {
|
||||
|
|
@ -43,6 +46,7 @@ void ShutDown() {
|
|||
if(GetMainScene() != NULL)
|
||||
DestroyScene(GetMainScene());
|
||||
// clean up subsystem resources
|
||||
CleanInputSubsystem();
|
||||
CleanResourceSubsystem();
|
||||
CleanupRenderingSubsystem();
|
||||
CloseWindow();
|
||||
|
|
|
|||
187
src/core/input.c
Normal file
187
src/core/input.c
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
#include "input.h"
|
||||
#include "string.h"
|
||||
#include "utils/debug.h"
|
||||
#include "utils/hash_map.h"
|
||||
#include "utils/list.h"
|
||||
#include "utils/strutil.h"
|
||||
#include <raylib.h>
|
||||
|
||||
typedef struct InputObserver {
|
||||
List listeners;
|
||||
unsigned char listener_type;
|
||||
} InputObserver;
|
||||
|
||||
typedef struct MappedInput {
|
||||
InputObserver *observer;
|
||||
int device_idx; //!< For gamepad inputs, the gamepad index
|
||||
int input_idx; //!< key/button/axis to check
|
||||
InputType type; //!< type of input to check
|
||||
union {
|
||||
int last_int_value; //!< last value for buttons
|
||||
float last_float_value; //!< Last value for analog axes
|
||||
};
|
||||
} MappedInput;
|
||||
|
||||
static HashMap g_input_map;
|
||||
static List g_mapped_actions;
|
||||
|
||||
static
|
||||
uintptr_t HashStrPtrPtr(char **ptr) {
|
||||
return strhash(*ptr);
|
||||
}
|
||||
|
||||
void InitializeInputSubsystem() {
|
||||
g_input_map = hash_map_from_types(char*, InputObserver*, HashStrPtrPtr);
|
||||
g_mapped_actions = list_from_type(MappedInput);
|
||||
}
|
||||
|
||||
void CleanInputSubsystem() {
|
||||
// free both input map keys and values manually, as neither is managed elsewhere
|
||||
List input_values = hash_map_values(&g_input_map);
|
||||
for(size_t i = 0; i < input_values.len; ++i) {
|
||||
InputObserver *observer = **list_at_as(InputObserver**, &input_values, i);
|
||||
list_empty(&observer->listeners); // free the listener array
|
||||
free(observer);
|
||||
}
|
||||
list_empty(&input_values);
|
||||
List input_keys = hash_map_keys(&g_input_map);
|
||||
for(size_t i = 0; i < input_keys.len; ++i) {
|
||||
free(**list_at_as(char**, &input_keys, i));
|
||||
}
|
||||
list_empty(&input_keys);
|
||||
// clear the collection containers
|
||||
hash_map_empty(&g_input_map);
|
||||
list_empty(&g_mapped_actions);
|
||||
}
|
||||
|
||||
static
|
||||
void Internal_UpdateGamepadButtonInput(MappedInput *self) {
|
||||
if(!IsGamepadAvailable(self->device_idx)) return;
|
||||
int const value = IsGamepadButtonDown(self->device_idx, self->input_idx);
|
||||
if(value != self->last_int_value)
|
||||
list_foreach(InputListener *,listener, &self->observer->listeners)
|
||||
listener->button_listener(listener->object, value != 0);
|
||||
self->last_int_value = value;
|
||||
}
|
||||
|
||||
static
|
||||
void Internal_UpdateGamepadAxisInput(MappedInput *self) {
|
||||
if(!IsGamepadAvailable(self->device_idx)) return;
|
||||
float const value = GetGamepadAxisMovement(self->device_idx, self->input_idx);
|
||||
if(value != self->last_float_value)
|
||||
list_foreach(InputListener *,listener, &self->observer->listeners)
|
||||
listener->axis_listener(listener->object, value);
|
||||
self->last_float_value = value;
|
||||
}
|
||||
|
||||
static
|
||||
void Internal_UpdateKeyboardInput(MappedInput *self) {
|
||||
int const value = IsKeyDown(self->input_idx);
|
||||
if(value != self->last_int_value)
|
||||
list_foreach(InputListener *,listener, &self->observer->listeners)
|
||||
listener->button_listener(listener->object, value);
|
||||
self->last_int_value = value;
|
||||
}
|
||||
|
||||
static
|
||||
void Internal_UpdateMouseInput(MappedInput *self) {
|
||||
float value = 0.f;
|
||||
if(self->input_idx == 1)
|
||||
value = GetMouseDelta().y;
|
||||
else value = GetMouseDelta().x;
|
||||
if(value != self->last_float_value)
|
||||
list_foreach(InputListener *,listener, &self->observer->listeners)
|
||||
listener->axis_listener(listener->object, self->last_float_value);
|
||||
self->last_float_value = value;
|
||||
}
|
||||
|
||||
void Internal_UpdateInput() {
|
||||
list_foreach(MappedInput *,input, &g_mapped_actions) {
|
||||
switch(input->type) {
|
||||
case INPUT_LISTENER_GAMEPAD_BUTTON:
|
||||
Internal_UpdateGamepadButtonInput(input);
|
||||
break;
|
||||
case INPUT_LISTENER_GAMEPAD_AXIS:
|
||||
Internal_UpdateGamepadAxisInput(input);
|
||||
break;
|
||||
case INPUT_LISTENER_KEY:
|
||||
Internal_UpdateKeyboardInput(input);
|
||||
break;
|
||||
case INPUT_LISTENER_MOUSE:
|
||||
Internal_UpdateMouseInput(input);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
InputObserver *Internal_CreateNewAction(char const *action_name, unsigned char listener_type) {
|
||||
char *key = malloc(strlen(action_name) + 1);
|
||||
strcpy(key, action_name);
|
||||
InputObserver *value = new(InputObserver);
|
||||
*value = (InputObserver) {
|
||||
.listeners = list_from_type(InputListener),
|
||||
.listener_type = listener_type
|
||||
};
|
||||
hash_map_insert(&g_input_map, &key, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
//! Either returns existing observer or adds new observer.
|
||||
static
|
||||
InputObserver *Internal_GetInputObserver(char const *action_name, unsigned char listener_type) {
|
||||
InputObserver** observer = hash_map_get_as(InputObserver*, &g_input_map, &action_name);
|
||||
ASSERT_RETURN(observer == NULL || listener_type != 0 || (*observer)->listener_type != listener_type, NULL,
|
||||
"Internal_GetInputObserver: Device type is not supported by found action");
|
||||
return observer != NULL ? *observer : Internal_CreateNewAction(action_name, listener_type);
|
||||
}
|
||||
|
||||
void AddAction(char const *action_name, InputType dev_type, int device, int input) {
|
||||
// assert that there is a valid name to map to an observer
|
||||
ASSERT_RETURN(action_name != NULL,, "AddAction: action_name has to be passed with a valid string");
|
||||
InputObserver *observer = Internal_GetInputObserver(action_name, dev_type & 0xF);
|
||||
// assert that there is an observer to work with
|
||||
ASSERT_RETURN(observer != NULL,, "AddAction: Could not find or create %s", action_name);
|
||||
MappedInput mapped = { .observer = observer, .input_idx = input, .device_idx = device, .type = dev_type };
|
||||
if((0xF & dev_type) == 0x01) // initialize last_ _value based on device type
|
||||
mapped.last_int_value = 0;
|
||||
else mapped.last_float_value = 0.f;
|
||||
list_add(&g_mapped_actions, &mapped);
|
||||
}
|
||||
|
||||
void AddListener(char const *action_name, InputListener listener) {
|
||||
InputObserver *observer = Internal_GetInputObserver(action_name, ((listener.axis_listener != 0) << 1) | (listener.button_listener != NULL));
|
||||
// assert that there is actually an observer to work with
|
||||
ASSERT_RETURN(observer != NULL,, "AddListener: Could not find or create action called %s", action_name);
|
||||
// assert that either the observer and listener are both for button events, or both for axis events.
|
||||
ASSERT_RETURN(observer->listener_type != 0x2 || listener.button_listener == NULL && listener.axis_listener != NULL,,
|
||||
"AddListener: Axis listener is not supported by button action.");
|
||||
ASSERT_RETURN(observer->listener_type != 0x1 || listener.axis_listener == NULL && listener.button_listener != NULL,,
|
||||
"AddListener: Button listenertype is not supported by axis action.");
|
||||
list_add(&observer->listeners, &listener);
|
||||
}
|
||||
|
||||
void RemoveListener(char const *action_name, void *object) {
|
||||
InputObserver *observer = Internal_GetInputObserver(action_name, 0);
|
||||
ASSERT_RETURN(observer != NULL,, "RemoveListener: Could not find or create action called %s", action_name);
|
||||
// linear search for input, as the list is unsorted & not indexed
|
||||
for(size_t i = 0; i < observer->listeners.len; ++i) {
|
||||
if(list_at_as(InputListener, &observer->listeners, i)->object == object) {
|
||||
list_erase(&observer->listeners, i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveAllListeners(void *object) {
|
||||
List observers = hash_map_values(&g_input_map);
|
||||
// linear search through observers for listeners that match the passed object
|
||||
for(size_t observer_idx = 0; observer_idx < observers.len; ++observer_idx) {
|
||||
List *listeners = &(**list_at_as(InputObserver**, &observers, observer_idx))->listeners;
|
||||
for(size_t listener_idx = 0; listener_idx < listeners->len;) {
|
||||
if(list_at_as(InputListener, listeners, listener_idx)->object == object) {
|
||||
list_erase(listeners, listener_idx);
|
||||
} else ++listener_idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,30 +3,37 @@
|
|||
|
||||
#include "stdbool.h"
|
||||
|
||||
typedef enum InputListenerType {
|
||||
INPUT_LISTENER_INT,
|
||||
INPUT_LISTENER_BOOL,
|
||||
INPUT_LISTENER_FLOAT,
|
||||
} InputListenerType;
|
||||
//! Input type, second nibble is an index.
|
||||
//! First nibble is a bitmask of what type of listener will work.
|
||||
//! Where 0b0001 is float and 0b0010 is bool listeners.
|
||||
typedef enum InputType {
|
||||
INPUT_LISTENER_KEY = 0x11,
|
||||
INPUT_LISTENER_GAMEPAD_BUTTON = 0x21,
|
||||
INPUT_LISTENER_GAMEPAD_AXIS = 0x32,
|
||||
INPUT_LISTENER_MOUSE = 0x42,
|
||||
} InputType;
|
||||
|
||||
typedef void(*IntListener)(int);
|
||||
typedef void(*BoolListener)(bool);
|
||||
typedef void(*FloatListener)(float);
|
||||
typedef void(*BoolListener)(void*,bool);
|
||||
typedef void(*FloatListener)(void*,float);
|
||||
|
||||
typedef struct InputListener {
|
||||
void *object;
|
||||
InputListenerType type;
|
||||
union {
|
||||
IntListener int_listener;
|
||||
BoolListener bool_listener;
|
||||
FloatListener float_listener;
|
||||
};
|
||||
BoolListener button_listener;
|
||||
FloatListener axis_listener;
|
||||
} InputListener;
|
||||
|
||||
void InitInputSubmodule();
|
||||
void CleanInputSubmodule();
|
||||
#define ButtonInputListener(object_, function_) ((InputListener){.object = object_, .button_listener = (void(*)(void*, bool))function_, .axis_listener = NULL})
|
||||
#define AxisInputListener(object_, function_) ((InputListener){.object = object_, .button_listener = NULL, .axis_listener = (void(*)(void*, float))function_})
|
||||
|
||||
void AddListener();
|
||||
void RemoveListener();
|
||||
extern void InitializeInputSubsystem();
|
||||
extern void CleanInputSubsystem();
|
||||
|
||||
extern void Internal_UpdateInput();
|
||||
|
||||
extern void AddAction(char const *action_name, InputType dev_type, int device, int input);
|
||||
|
||||
extern void AddListener(char const *action, InputListener listener);
|
||||
extern void RemoveListener(char const *action, void *object);
|
||||
extern void RemoveAllListeners(void *object);
|
||||
|
||||
#endif // !INPUT_H
|
||||
|
|
|
|||
|
|
@ -119,9 +119,9 @@ void InitializeResourceSubsystem() {
|
|||
|
||||
void CleanResourceSubsystem() {
|
||||
List resources = hash_map_values(&g_resource_map);
|
||||
list_foreach(ResourceContainer *,resource, &resources)
|
||||
if(resource->is_loaded)
|
||||
g_unload_functions[resource->type](resource);
|
||||
list_foreach(ResourceContainer **,resource, &resources)
|
||||
if((*resource)->is_loaded)
|
||||
g_unload_functions[(*resource)->type](*resource);
|
||||
hash_map_empty(&g_resource_map);
|
||||
UnloadDirectoryFiles(g_resource_files);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue