feat: removed grid
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@ -54,7 +54,6 @@ void RenderNextFrame() {
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BeginMode3D(CameraNodeGetCamera(camera));
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list_foreach(Renderable *,object, &g_render_objects)
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object->tc->draw(object->data);
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DrawGrid(500, 1.f); // TODO Remove this (or make it a scene node entity)
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EndMode3D();
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}
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DrawFPS(20, 20);
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