feat: nuked placeholder resources module

This commit is contained in:
Sara 2024-09-13 18:13:51 +02:00
parent 9f3d52c1d4
commit 14e2885271
2 changed files with 0 additions and 38 deletions

View file

@ -5,35 +5,6 @@
char const *RESOURCE_DIRECTORY = "resources"; char const *RESOURCE_DIRECTORY = "resources";
typedef enum ResourceType {
MODEL_RESOURCE = 0, TEXTURE_RESOURCE
} ResourceType;
typedef struct ResourceContainer {
uint32_t rid;
char const *resource_name;
ResourceType type;
union {
Model model;
Texture texture;
};
} ResourceContainer;
static Dictionary g_resources = {};
static inline
void Internal_CleanResourceContainer(ResourceContainer *container) {
switch(container->type) {
case MODEL_RESOURCE:
UnloadModel(container->model);
return;
case TEXTURE_RESOURCE:
UnloadTexture(container->texture);
return;
}
UNREACHABLE("CleanResourceContainer: Cleanup function not defined for %u", container->type);
}
static inline static inline
void InitializeResourceDirectory() { void InitializeResourceDirectory() {
// if there is a resource directory in the working directory, prioritize that for debugging // if there is a resource directory in the working directory, prioritize that for debugging
@ -53,12 +24,8 @@ void InitializeResourceDirectory() {
void InitializeResourceSubsystem() { void InitializeResourceSubsystem() {
InitializeResourceDirectory(); InitializeResourceDirectory();
g_resources = dictionary_from_type(ResourceContainer);
} }
void CleanResourceSubsystem() { void CleanResourceSubsystem() {
list_foreach(ResourceContainer *,container, &g_resources.list)
Internal_CleanResourceContainer(container);
dictionary_empty(&g_resources);
} }

View file

@ -8,9 +8,4 @@ extern void InitializeResourceSubsystem();
//! Clean and shut down resource subsystem, all resource calls are invalid after this //! Clean and shut down resource subsystem, all resource calls are invalid after this
extern void CleanResourceSubsystem(); extern void CleanResourceSubsystem();
//! Load a model resource from disk, path is relative to the resource folder
extern Model *ResourcesLoadModel(char const *res_path);
//! Load a texture resource from disk, path is relative to the resource folder
extern Texture *ResourcesLoadTexture(char const *res_path);
#endif // !RESOURCES_H #endif // !RESOURCES_H