Update README.md
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README.md
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README.md
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@ -8,9 +8,10 @@ Press F5 to build, and you are good to go.
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# Windows Users
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# Windows Users
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There are two compiler toolchains avialble for windows, MinGW-W64 (a free compiler using GCC), and Microsoft Visual Studio
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There are two compiler toolchains avialble for windows, MinGW-W64 (a free compiler using GCC), and Microsoft Visual Studio
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## Using MinGW-W64
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## Using MinGW-W64
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Double click the premake-mingw.bat file.
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* Double click the premake-mingw.bat file.
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cd into the folder in your terminal
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* cd into the folder in your terminal
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run make
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* run make
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* you are good to go
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### Note on MinGW-64 versions
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### Note on MinGW-64 versions
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Make sure you have a modern version of MinGW-W64 (not mingw).
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Make sure you have a modern version of MinGW-W64 (not mingw).
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@ -19,16 +20,20 @@ https://github.com/skeeto/w64devkit/releases
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or the version installed with the raylib installer, just make sure to add the C:\raylib\w64devkit\bin to your path if you used the raylib installer
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or the version installed with the raylib installer, just make sure to add the C:\raylib\w64devkit\bin to your path if you used the raylib installer
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## Microsoft Visual Studio
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## Microsoft Visual Studio
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Run the premake-VisualStudio.bat
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* Run the premake-VisualStudio.bat
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double click the .sln file that is geneated.
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* double click the .sln file that is geneated.
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develop your game, you are good to go.
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* develop your game
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* you are good to go.
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# Linux and MacOS Users
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# Linux and MacOS Users
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CD into the build folder
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* CD into the build folder
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run ./premake5 gmake2
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* run ./premake5 gmake2
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CD back to the root
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* CD back to the root
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run make
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* run make
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you are good to go
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* you are good to go
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# Output files
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The built code will be in the bin dir
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# Building for other OpenGL targets
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# Building for other OpenGL targets
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If you need to build for a different OpenGL version than the default (OpenGL 3.3) you can specify an openGL version in your premake command line. Just modify the bat file or add the following to your command line
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If you need to build for a different OpenGL version than the default (OpenGL 3.3) you can specify an openGL version in your premake command line. Just modify the bat file or add the following to your command line
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