chore: cleanup of some LOGs and comment formatting
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@ -96,19 +96,18 @@ void Internal_IndexResourceDirectory() {
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.type = ResourceGetTypeFromPath(g_resource_files.paths[i])
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};
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// only index resources that the engine knows how to load
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if(placeholder.type == RESOURCE_SHADER) { // shaders are made up of two files, so their paths are treated differently
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// shaders are made up of two files, so their paths are treated differently
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if(placeholder.type == RESOURCE_SHADER) {
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// if the shader has already been added, don't accidentally add it twice.
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ResourceContainer *found_container = hash_map_get_as(ResourceContainer, &g_resource_map, &placeholder.name);
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if(found_container == NULL) {
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placeholder.path = GetDirectoryPath(placeholder.path);
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LOG_INFO("Internal_IndexResourceDirectory: Indexing %s as %s", placeholder.path, placeholder.name);
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hash_map_insert(&g_resource_map, &placeholder.name, &placeholder);
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LOG_INFO("hash: %zu", strhash(placeholder.name));
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}
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} else if(placeholder.type != RESOURCE_MAX) { // regular resources
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LOG_INFO("Internal_IndexResourceDirectory: Indexing %s as %s", placeholder.path, placeholder.name);
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hash_map_insert(&g_resource_map, &placeholder.name, &placeholder);
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LOG_INFO("hash: %zu", strhash(placeholder.name));
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}
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}
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}
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