feat: started work on city generation
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src/city_generator.c
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src/city_generator.c
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#include "city_generator.h"
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#include "core/mesh_render_entity.h"
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#include "core/transform_node.h"
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SceneNode *GenerateCity() {
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SceneNode *node = CreateTransformNode();
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return node;
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}
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src/city_generator.h
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src/city_generator.h
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#ifndef CITY_GENERATOR_H
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#define CITY_GENERATOR_H
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#include "core/scene.h"
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extern SceneNode *GenerateCity();
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#endif // !CITY_GENERATOR_H
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