22 lines
594 B
C
22 lines
594 B
C
#ifndef _fencer_spritesheet_h
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#define _fencer_spritesheet_h
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#include "vmath.h"
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#include <SDL2/SDL_render.h>
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typedef enum AnimationType AnimationType;
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enum AnimationType {
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ANIMTYPE_ONCE,
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ANIMTYPE_LOOP,
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};
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typedef struct Spritesheet Spritesheet;
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extern Spritesheet* spritesheet_from_texture(const char* texture_name, IVector frame_resolution);
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extern void spritesheet_destroy(Spritesheet* self);
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extern SDL_Texture* spritesheet_get_texture(const Spritesheet* self);
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extern SDL_Rect spritesheet_get_frame_rect(const Spritesheet* self, size_t index);
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#endif // !_fencer_spritesheet_h
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