fencer/core/src/state_machine.c

43 lines
1.1 KiB
C

#include "state_machine.h"
#include "stdlib.h"
#include "debug.h"
struct StateMachine {
const State* current_state;
void* data;
};
static inline
void internal_state_machine_set_state(StateMachine* self, const State* state) {
self->current_state->exit(self->data);
self->current_state = state;
self->current_state->enter(self->data);
}
StateMachine* state_machine_init(void* data, const State* start_state) {
StateMachine* self = malloc(sizeof(StateMachine));
ASSERT_RETURN(self != NULL, NULL, "Failed to allocate space for StateMachine instance");
*self = (StateMachine){
.current_state = start_state,
.data = data
};
self->current_state->enter(self->data);
return self;
}
void state_machine_destroy(StateMachine* self) {
self->current_state->exit(self->data);
free(self);
}
void state_machine_update(StateMachine* self, float dt) {
const State* next = self->current_state->update(self->data, dt);
if(next != self->current_state)
internal_state_machine_set_state(self, next);
}
const State* state_machine_get_current_state(StateMachine* self) {
return self->current_state;
}