30 lines
784 B
C
30 lines
784 B
C
#ifndef _fencer_render_h
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#define _fencer_render_h
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_rect.h>
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#include "vmath.h"
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struct ProgramSettings;
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// renderer created from window in Program passed to render_init
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extern SDL_Renderer* g_renderer;
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// render target
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extern SDL_Texture* g_render_target;
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// area of window to render render_target to
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extern SDL_Rect g_render_area;
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// size of render_target
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extern IVector g_render_resolution;
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extern void render_init(SDL_Window* window, const struct ProgramSettings* settings);
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extern void render_clean();
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extern void render_present();
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extern SDL_FRect render_calculate_unit_rect();
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extern void render_calculate_render_area();
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extern IVector render_get_window_size();
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extern void render_handle_resize();
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#endif // !_fencer_render_h
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