192 lines
5.6 KiB
C
192 lines
5.6 KiB
C
#include "physics_world.h"
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#include "debug.h"
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#include "collision.h"
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#include "rigidbody.h"
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#include "tilemap.h"
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static PhysicsEntity* _world_bodies = NULL;
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static size_t _world_bodies_cap = 0;
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static size_t _world_bodies_len = 0;
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static Tilemap** _world_maps = NULL;
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static size_t _world_maps_cap = 0;
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static size_t _world_maps_len = 0;
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void physics_world_init() {
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_world_bodies = malloc(8 * sizeof(PhysicsEntity));
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_world_bodies_cap = 8;
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_world_bodies_len = 0;
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_world_maps = malloc(4 * (sizeof(Tilemap*)));
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_world_maps_cap = 4;
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_world_maps_len = 0;
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}
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void physics_world_clean() {
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free(_world_bodies);
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_world_bodies_cap = 0;
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_world_bodies_len = 0;
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free(_world_maps);
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_world_maps_cap = 0;
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_world_maps_len = 0;
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}
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void _internal_physics_world_resize_entities(size_t minimum) {
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if(minimum < _world_bodies_cap) {
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return;
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}
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size_t amount = _world_bodies_cap;
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while(amount < minimum) {
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amount *= 2;
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}
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PhysicsEntity* new = realloc(_world_bodies, amount * sizeof(PhysicsEntity));
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ASSERT_RETURN(new == NULL, , "Failed to grow world bodies array");
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_world_bodies = new;
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_world_bodies_cap = amount;
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}
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void physics_world_add_entity(PhysicsEntity entity) {
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_internal_physics_world_resize_entities(_world_bodies_len + 1);
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_world_bodies[_world_bodies_len] = entity;
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++_world_bodies_len;
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}
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static
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void _internal_physics_world_remove_entity(PhysicsEntity* at) {
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PhysicsEntity* from = at + 1;
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memmove(at, from, (from - _world_bodies + _world_bodies_len) * sizeof(PhysicsEntity));
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--_world_bodies_len;
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}
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void physics_world_remove_entity(PhysicsEntity entity) {
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PhysicsEntity* end = _world_bodies + _world_bodies_len;
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for(PhysicsEntity* itr = _world_bodies; itr < end; ++itr) {
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if(itr->data == entity.data) {
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_internal_physics_world_remove_entity(itr);
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return;
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}
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}
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ASSERT_RETURN(0,, "Physics entity with data at %p is not registered in physics world", entity.data);
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}
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static inline
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void _internal_physics_world_resize_maps(size_t minimum) {
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if(minimum < _world_maps_cap) {
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return;
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}
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size_t amount = _world_maps_cap;
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while(amount < minimum) {
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amount *= 2;
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}
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Tilemap** new = realloc(_world_maps, amount * sizeof(Tilemap*));
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ASSERT_RETURN(new != NULL,, "Could not grow physics tilemaps array");
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_world_maps = new;
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_world_maps_cap = amount;
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}
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void physics_world_add_map(Tilemap* map) {
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_internal_physics_world_resize_maps(_world_maps_len + 1);
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_world_maps[_world_maps_len] = map;
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++_world_maps_len;
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}
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static inline
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void _internal_physics_world_remove_map(Tilemap** at) {
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Tilemap** from = at + 1;
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memmove(at, from, (at - _world_maps + _world_bodies_len) * sizeof(Tilemap*));
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--_world_bodies_len;
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}
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void physics_world_remove_map(Tilemap* map) {
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Tilemap** end = _world_maps + _world_maps_len;
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for(Tilemap** itr = _world_maps; itr < end; ++itr) {
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if(*itr == map) {
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_internal_physics_world_remove_map(itr);
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return;
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}
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}
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ASSERT_RETURN(0,, "Physics tilemap with data at %p is not registered in physics world and cannot be removed.", map);
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}
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static inline
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void _internal_physics_narrow_collision() {
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PhysicsEntity* end = _world_bodies + _world_bodies_len;
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PhysicsEntity* half_end = _world_bodies + _world_bodies_len/2;
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Collision collision_left, collision_right;
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for(PhysicsEntity* left = _world_bodies; left < end; ++left) {
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for(PhysicsEntity* right = _world_bodies; right < half_end; ++right) {
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if(left->data == right->data) continue;
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if(collision_check(*left, *right, &collision_left, &collision_right)) {
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left->tc->on_collision(left->data, collision_left);
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right->tc->on_collision(right->data, collision_right);
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}
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}
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}
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}
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static inline
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void _internal_tilemap_entity_collision_check(Tilemap* map, PhysicsEntity entity) {
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Collision collision_a;
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Collision collision_b;
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PhysicsEntity tileentity;
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RigidBody* entity_body = entity.tc->get_rigidbody(entity.data);
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size_t len = tilemap_get_tile_count(map);
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for(size_t i = 0; i < len; ++i) {
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tileentity = TileInstance_as_PhysicsEntity(tilemap_get_tile(map, i));
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if(tileentity.tc->get_shape(tileentity.data) == NULL)
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continue;
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if(collision_check(entity, tileentity, &collision_a, &collision_b)) {
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rigidbody_add_contact(entity_body, collision_a);
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}
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}
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}
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static inline
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void _internal_physics_tilemap_collision() {
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PhysicsEntity* bodies_end = _world_bodies + _world_bodies_len;
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Tilemap** maps_end = _world_maps + _world_maps_len;
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for(PhysicsEntity* entity = _world_bodies; entity < bodies_end; ++entity) {
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for(Tilemap** map = _world_maps; map < maps_end; ++map) {
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_internal_tilemap_entity_collision_check(*map, *entity);
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}
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}
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}
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static inline
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void _internal_physics_apply() {
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PhysicsEntity* end = _world_bodies + _world_bodies_len;
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for(PhysicsEntity* entity = _world_bodies; entity < end; ++entity) {
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physics_entity_update(*entity);
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}
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}
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static inline
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void _internal_physics_integrate_forces() {
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PhysicsEntity* end = _world_bodies + _world_bodies_len;
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for(PhysicsEntity* entity = _world_bodies; entity < end; ++entity)
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rigidbody_integrate_forces(entity->tc->get_rigidbody(entity->data));
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}
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void physics_world_tick() {
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_internal_physics_integrate_forces();
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_internal_physics_narrow_collision();
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_internal_physics_tilemap_collision();
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_internal_physics_apply();
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}
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