fencer/game/src/Prop.h

58 lines
1.2 KiB
C

#ifndef FIGHT_PROP_H
#define FIGHT_PROP_H
#include "physics_entity.h"
#include "behaviour_entity.h"
#include "transformable.h"
#include "drop.h"
#include "transform.h"
#include "sprite.h"
#include "rigidbody.h"
#include "collider.h"
typedef struct Prop {
Transform transform;
Sprite* sprite;
RigidBody* rigidbody;
Collider* collisionShape;
} Prop;
Prop* MakeProp(Sprite* sprite, Shape* shape);
Prop* SpawnProp(Vector location, Sprite* sprite, Shape* shape, Vector origin);
void DestroyProp(Prop* self);
void PropStart(Prop* self);
void PropUpdate(Prop* self, float deltaTime);
void PropDraw(Prop* self);
void PropOnCollision(Prop* self, Collision collision);
void PropOnOverlap(Prop* self, Collider* other);
Transform* PropGetTransform(Prop* self);
RigidBody* PropGetRigidBody(Prop* self);
static long PropGetDepth(Prop* self) { return -(int)(self->transform.position.y * 1000); }
impl_Transformable_for(Prop,
PropGetTransform
)
impl_PhysicsEntity_for(Prop,
PropGetRigidBody,
PropOnCollision,
PropOnOverlap
)
impl_Drop_for(Prop,
DestroyProp
)
impl_BehaviourEntity_for(Prop,
PropStart,
PropUpdate,
PropDraw,
PropGetDepth
)
#endif // !FIGHT_PROP_H