#ifndef FIGHT_ENEMY_STATES_H #define FIGHT_ENEMY_STATES_H #include "state.h" typedef struct Enemy Enemy; extern void EnemyState_Exit(Enemy* self); extern void EnemyIdle_Enter(Enemy* self); extern const State* EnemyIdle_Update(Enemy* self, float deltaTime); DefineState(EnemyIdle, Enemy, EnemyIdle_Enter, EnemyIdle_Update, EnemyState_Exit ) extern void EnemyWalk_Enter(Enemy* self); extern const State* EnemyWalk_Update(Enemy* self, float deltaTime); DefineState(EnemyWalk, Enemy, EnemyWalk_Enter, EnemyWalk_Update, EnemyState_Exit ) extern void EnemyHurt_Enter(Enemy* self); extern const State* EnemyHurt_Update(Enemy* self, float deltaTime); DefineState(EnemyHurt, Enemy, EnemyHurt_Enter, EnemyHurt_Update, EnemyState_Exit ) #endif // !FIGHT_ENEMY_STATES_H