#include "Player.h" #include "Enemy.h" #include "level.h" #include "program.h" static void play() { level_register_spawner("Player", SpawnPlayer); level_register_spawner("Enemy", SpawnEnemy); level_load_file("assets/test.sc"); } static void tick() {} static void draw() {} int main(int argc, char* argv[]) { struct ProgramSettings config = { .target_fps = 0, .title = "fencer", .view_resolution = {1920, 1080}, .on_play = &play, .on_tick = &tick, .on_draw = &draw }; program_run(&config); }