#ifndef _fencer_state_machine_h #define _fencer_state_machine_h #include "state.h" typedef struct StateMachine StateMachine; extern StateMachine* state_machine_init(void* data, const State* start_state); extern void state_machine_destroy(StateMachine* self); extern void state_machine_update(StateMachine* self, float dt); extern const State* state_machine_get_current_state(StateMachine* self); #endif // !_fencer_state_machine_h