#ifndef _fencer_collider_h #define _fencer_collider_h #include "shape.h" #include "rigidbody.h" typedef struct Collider Collider; extern Collider* collider_new(PhysicsEntity owner, Shape* shape, int overlap, PhysicsMask layers); extern void collider_destroy(Collider* self); extern PhysicsQuery collider_to_query(Collider* self); extern Shape* collider_get_shape(Collider* self); extern RigidBody* collider_get_rigidbody(Collider* self); extern int collider_is_overlap(Collider* self); extern void collider_set_overlap(Collider* self, int value); extern PhysicsEntity collider_get_owner(Collider* self); #endif // !_fencer_collider_h