#ifndef _fencer_render_h #define _fencer_render_h #include #include #include "vmath.h" struct ProgramSettings; // renderer created from window in Program passed to render_init extern SDL_Renderer* g_renderer; // render target extern SDL_Texture* g_render_target; // area of window to render render_target to extern SDL_Rect g_render_area; // size of render_target extern IVector g_render_resolution; extern void render_init(SDL_Window* window, const struct ProgramSettings* settings); extern void render_clean(); extern void render_present(); extern SDL_FRect render_calculate_unit_rect(); extern void render_calculate_render_area(); extern IVector render_get_window_size(); extern void render_handle_resize(); #endif // !_fencer_render_h