#ifndef _update_entity_h #define _update_entity_h #include "drop.h" #include "typeclass_helpers.h" #include "vmath.h" typedef struct { void (*const spawn)(void* self, Vector at); void (*const update)(void* self, float dt); void (*const start)(void* self); void (*const draw)(void* self); } IEntityBehaviour; typedef struct { void* data; IEntityBehaviour const* tc; IDrop const* drop; } BehaviourEntity; #define impl_BehaviourEntity_for(T, start_f, update_f, spawn_f, draw_f)\ static inline BehaviourEntity T##_as_BehaviourEntity(T* x) {\ TC_FN_TYPECHECK(void, start_f, T*);\ TC_FN_TYPECHECK(void, update_f, T*, float);\ TC_FN_TYPECHECK(void, draw_f, T*);\ static IEntityBehaviour const tc = {\ .spawn = (void(*const)(void*, Vector)) spawn_f,\ .update = (void(*const)(void*, float)) update_f,\ .start = (void(*const)(void*)) start_f,\ .draw = (void(*const)(void*)) draw_f,\ };\ TC_FN_TYPECHECK(Drop, T##_as_Drop, T*);\ IDrop const* drop = T##_as_Drop(x).tc;\ return (BehaviourEntity){.tc = &tc, .drop = drop, .data = x};\ }\ #endif // !_update_entity_h