#ifndef _fencer_physics_h #define _fencer_physics_h #include "vmath.h" #include "transform.h" #include "stdint.h" #include "physics_entity.h" #include "shape.h" typedef uint32_t PhysicsMask; typedef struct Collision { struct Collider* other; Vector point; Vector normal; Vector velocity; Vector penetration_vector; Vector edge_left; Vector edge_right; } Collision; typedef struct PhysicsQuery { Shape* shape; Transform* transform; PhysicsMask mask; } PhysicsQuery; #define PHYSICS_LAYER_DEFAULT 0x1 #endif // !_fencer_physics_h