#ifndef FIGHT_PLAYER_STATES_H #define FIGHT_PLAYER_STATES_H #include "state.h" typedef struct Player Player; extern void PlayerAnimationExit(Player* self); extern void PlayerIdleEnter(Player* self); extern const State* PlayerIdleUpdate(Player* self, float deltaTime); DefineState(PlayerIdle, Player, PlayerIdleEnter, PlayerIdleUpdate, PlayerAnimationExit ) extern void PlayerWalk_Enter(Player* self); extern const State* PlayerWalk_Update(Player* self, float deltaTime); DefineState(PlayerWalk, Player, PlayerWalk_Enter, PlayerWalk_Update, PlayerAnimationExit ) extern void PlayerAttackEnter(Player* self); extern void PlayerJabA_Enter(Player* self); extern const State* PlayerJabA_Update(Player* self, float deltaTime); DefineState(PlayerJabA, Player, PlayerJabA_Enter, PlayerJabA_Update, PlayerAnimationExit ) extern void PlayerJabB_Enter(Player* self); extern const State* PlayerJabB_Update(Player* self, float deltaTime); DefineState(PlayerJabB, Player, PlayerJabB_Enter, PlayerJabB_Update, PlayerAnimationExit ) extern void PlayerKickA_Enter(Player* self); extern const State* PlayerKickA_Update(Player* self, float deltaTime); DefineState(PlayerKickA, Player, PlayerKickA_Enter, PlayerKickA_Update, PlayerAnimationExit ) extern void PlayerJump_Enter(Player *self); extern const State* PlayerJump_Update(Player* self, float deltaTime); DefineState(PlayerJump, Player, PlayerJump_Enter, PlayerJump_Update, PlayerAnimationExit ) extern void PlayerAirHeavy_Enter(Player* self); extern const State* PlayerAirHeavy_Update(Player* self, float deltaTime); DefineState(PlayerAirHeavy, Player, PlayerAirHeavy_Enter, PlayerAirHeavy_Update, PlayerAnimationExit ) #endif // !FIGHT_PLAYER_STATES_H