#ifndef FIGHT_PLAYER_STATES_H #define FIGHT_PLAYER_STATES_H #include "state.h" typedef struct Player Player; void PlayerAnimationExit(Player* self); void PlayerIdleEnter(Player* self); const State* PlayerIdleUpdate(Player* self, float deltaTime); DefineState(PlayerIdle, Player, PlayerIdleEnter, PlayerIdleUpdate, PlayerAnimationExit ) void PlayerWalk_Enter(Player* self); const State* PlayerWalk_Update(Player* self, float deltaTime); DefineState(PlayerWalk, Player, PlayerWalk_Enter, PlayerWalk_Update, PlayerAnimationExit ) void PlayerAttackEnter(Player* self); void PlayerJabA_Enter(Player* self); const State* PlayerJabA_Update(Player* self, float deltaTime); DefineState(PlayerJabA, Player, PlayerJabA_Enter, PlayerJabA_Update, PlayerAnimationExit ) void PlayerJabB_Enter(Player* self); const State* PlayerJabB_Update(Player* self, float deltaTime); DefineState(PlayerJabB, Player, PlayerJabB_Enter, PlayerJabB_Update, PlayerAnimationExit ) #endif // !FIGHT_PLAYER_STATES_H