#ifndef _fencer_physics_world_h #define _fencer_physics_world_h #include "physics_entity.h" extern void physics_world_init(); extern void physics_world_clean(); extern void physics_world_add_entity(PhysicsEntity entity); extern void physics_world_remove_entity(PhysicsEntity entity); extern void physics_world_tick(); #endif // !_fencer_physics_world_h