#ifndef _fencer_state_h
#define _fencer_state_h

#include "typeclass_helpers.h"

typedef struct State State;

struct State {
    void (*const enter)(void* data);
    void (*const exit)(void* data);
    const State* (*const update)(void* data, float dt);
};

#define DefineState(_StateName, _DataType, enter_fn, update_fn, exit_fn)\
static inline const State* _StateName() {\
    TC_FN_TYPECHECK(void, enter_fn, _DataType*);\
    TC_FN_TYPECHECK(const State*, update_fn, _DataType*, float);\
    TC_FN_TYPECHECK(void, exit_fn, _DataType*);\
    static const State instance = {\
        .enter = (void(*const)(void*)) enter_fn,\
        .update = (const State*(*const)(void*, float)) update_fn,\
        .exit = (void(*const)(void*)) exit_fn,\
    };\
    return &instance;\
}

#endif // !_fencer_state_h