#ifndef _fencer_game_world_h #define _fencer_game_world_h #include "behaviour_entity.h" extern void game_world_init(); extern void game_world_close(); extern void game_world_add_entity(BehaviourEntity entity); extern void game_world_destroy_entity(BehaviourEntity entity); extern void game_world_update(); extern void game_world_draw(); #endif // !_fencer_game_world_h