#ifndef FIGHT_HURTBOX_H #define FIGHT_HURTBOX_H #include "Damagable.h" #include "behaviour_entity.h" #include "vmath.h" typedef struct Hurtbox { BehaviourEntity owner; DamageEventData damage; Vector size; Vector offset; float depth_extent; } Hurtbox; int HurtboxCast(Hurtbox* self, float facing_dir); #endif // !FIGHT_HURTBOX_H