#ifndef _fencer_collidable_h #define _fencer_collidable_h #include "vmath.h" #include "typeclass_helpers.h" #include "list.h" #include "shape.h" typedef struct Collision Collision; typedef struct RigidBody RigidBody; typedef struct { RigidBody* (*const get_rigidbody)(void* self); Shape* (*const get_shape)(void* self); void(*const on_collision)(void* self, Collision collision); void(*const collision_solver)(void* self, List* collisions); } IPhysicsEntity; typedef struct { void* data; IPhysicsEntity const* tc; ITransformable const* transformable; } PhysicsEntity; extern void physics_entity_debug_draw(PhysicsEntity self); extern void physics_entity_solve_contacts(PhysicsEntity self, List* contacts); extern void physics_entity_update(PhysicsEntity self); #define impl_PhysicsEntity_for(T, get_rigidbody_f, get_shape_f, on_collision_f, collision_solver_f)\ static inline PhysicsEntity T##_as_PhysicsEntity(T* x) {\ TC_FN_TYPECHECK(Transformable, T##_as_Transformable, T*);\ TC_FN_TYPECHECK(RigidBody*, get_rigidbody_f, T*);\ TC_FN_TYPECHECK(Shape*, get_shape_f, T*);\ TC_FN_TYPECHECK(void, on_collision_f, T*, Collision);\ TC_FN_TYPECHECK(void, collision_solver_f, T*, List*);\ static IPhysicsEntity const tc = {\ .get_rigidbody = (RigidBody*(*const)(void*)) get_rigidbody_f,\ .get_shape = (Shape*(*const)(void*)) get_shape_f,\ .on_collision = (void(*const)(void*,Collision)) on_collision_f,\ .collision_solver = (void(*const)(void*,List*)) collision_solver_f,\ };\ Transformable transformable = T##_as_Transformable(x);\ return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc};\ } #endif // !_fencer_collidable_h