#ifndef _fencer_camera_h #define _fencer_camera_h #include "vmath.h" #include "transform.h" #include struct Camera { float fov; Transform transform; }; typedef struct Camera Camera; // current world location of camera extern Camera g_camera; extern void camera_init(); extern SDL_FRect camera_screen_to_world_space(Camera* self, SDL_FRect* camera_space); extern SDL_FRect camera_world_to_pixel_rect(Camera* self, SDL_FRect* world_space); extern Vector camera_world_to_pixel_point(Camera* self, Vector point); #endif // !_fencer_camera_h