|  Sara | 0b0f4bcdfb | asset: scaled up punching bag | 2023-11-26 13:02:49 +01:00 |  | 
				
					
						|  Sara | 240186c8de | feat(physics): reworked physics to use colliders, allowing for bodies with multiple colliders | 2023-11-25 21:52:12 +01:00 |  | 
				
					
						|  Sara | 29b2852cea | chore: removed debug logs from prop | 2023-11-25 11:34:24 +01:00 |  | 
				
					
						|  Sara | 1bba6c86f1 | feat(game): player and prop now implement get depth for behaviour entity | 2023-11-25 11:34:10 +01:00 |  | 
				
					
						|  Sara | 7851fc5a24 | fix: changed player collision size | 2023-11-24 23:31:40 +01:00 |  | 
				
					
						|  Sara | c406a0a8b9 | fix: changed creation order | 2023-11-24 23:31:31 +01:00 |  | 
				
					
						|  Sara | 36d9fee5f4 | fix(animation): changed animation timings | 2023-11-24 23:31:15 +01:00 |  | 
				
					
						|  Sara | 73cd7c5f96 | feat(game): now creating punching bag prop in play() | 2023-11-24 23:21:11 +01:00 |  | 
				
					
						|  Sara | c1e100211e | feat(player): player now destroys all objects it creates. Made collision shape smaller | 2023-11-24 23:20:57 +01:00 |  | 
				
					
						|  Sara | 14e006344e | feat(game): added prop object to represent simple static props | 2023-11-24 23:20:25 +01:00 |  | 
				
					
						|  Sara | b2dda356a1 | asset: added punching bag | 2023-11-24 23:20:00 +01:00 |  | 
				
					
						|  Sara | 9adfac023f | feat(animation): separated sprite flip logic into helper function | 2023-11-24 21:17:24 +01:00 |  | 
				
					
						|  Sara | 333ada2752 | feat(player): player now implements physics entity | 2023-11-24 21:16:28 +01:00 |  | 
				
					
						|  Sara | eb871a9d5f | feat(player): players state machine is now it's own file | 2023-11-24 19:08:48 +01:00 |  | 
				
					
						|  Sara | 74e633f070 | feat(build): assets/ is now a build input | 2023-11-24 19:08:10 +01:00 |  | 
				
					
						|  Sara | 27d6c7e0d7 | adjusted player animations | 2023-11-24 19:07:19 +01:00 |  | 
				
					
						|  Sara | 3f9bfa25fd | asset: added punching bag | 2023-11-24 19:07:06 +01:00 |  | 
				
					
						|  Sara | 05334eb8ee | feat(build): added RMDIR call to postbuildcommands to ensure assets are cleared before being copied | 2023-11-24 16:23:49 +01:00 |  | 
				
					
						|  Sara | 01d9a9417d | feat(game): renamed fencer to beat-em-up and added SpawnPlayer to play | 2023-11-24 16:23:24 +01:00 |  | 
				
					
						|  Sara | d1870e7a19 | feat(game): added player | 2023-11-24 16:22:59 +01:00 |  | 
				
					
						|  Sara | 7d1bce119b | asset: exported player animations | 2023-11-24 16:22:45 +01:00 |  | 
				
					
						|  Sara | e679bc4a0a | asset: added player.svg | 2023-11-24 16:22:32 +01:00 |  | 
				
					
						|  Sara | 37ec5a7558 | feat(template): removed files not directly needed for the template | 2023-11-23 20:03:33 +01:00 |  | 
				
					
						|  Sara | 2b7af06d00 | feat(builds): Added post-build command to copy game/assets to target directory | 2023-11-23 19:59:17 +01:00 |  | 
				
					
						|  Sara | 2f65ef014f | chore(formatting): added / at the end of source directory in Build-Game.lua | 2023-11-23 18:36:15 +01:00 |  | 
				
					
						|  Sara | 1d18873f4b | feat(player): reworked some of the player's animation code | 2023-11-23 18:35:55 +01:00 |  | 
				
					
						|  Sara | dd0af050c9 | chore(format): Geany did some automatic formatting | 2023-11-23 18:35:27 +01:00 |  | 
				
					
						|  Sara | f7607f71ab | fix: PlayerIdleUpdate return value is now const State* in line with DefineState requirements | 2023-11-23 09:15:16 +01:00 |  | 
				
					
						|  Sara | 1ffbd74a08 | feat(player): added PlayerIdleUpdate, which calls PlayerAnimationUpdate | 2023-11-22 20:58:10 +01:00 |  | 
				
					
						|  Sara | 3c647ccfc2 | fix(warnings): added _DataType argument to DefineState to improve type checking | 2023-11-22 15:58:59 +01:00 |  | 
				
					
						|  Sara | 2b1aa6236f | Changed SDL_DrawLine to SDL_DrawLineF in physics_entity_debug_draw and added input to player | 2023-11-22 15:14:59 +01:00 |  | 
				
					
						|  Sara | 918e73c306 | split animation frame and facing direction | 2023-11-22 13:57:27 +01:00 |  | 
				
					
						|  Sara | ad983812f6 | changed camera FOV | 2023-11-22 13:16:14 +01:00 |  | 
				
					
						|  Sara | 9e643e7cec | feat(testing game): Player is now spawned in play() | 2023-11-22 13:10:42 +01:00 |  | 
				
					
						|  Sara | 0ccdc8c5d0 | fix(build config): debugdir for Game project is now game/ directory | 2023-11-22 13:10:19 +01:00 |  | 
				
					
						|  Sara | d57bc1e4e2 | feat(organization): moved assets directory to game Assets should now be stored per-project (as opposed to globally) | 2023-11-22 13:09:25 +01:00 |  | 
				
					
						|  Sara | 5aae7dd1a5 | added player.c and started testing state machine for animation | 2023-11-22 12:56:10 +01:00 |  | 
				
					
						|  Sara | 2032488149 | added player | 2023-11-22 11:46:50 +01:00 |  | 
				
					
						|  Sara | e479ecf0ad | reworked build config, now works on windows | 2023-11-21 11:01:36 +01:00 |  | 
				
					
						|  Sara | c10c4ad629 | further moving towards new build system | 2023-11-20 14:10:48 +01:00 |  | 
				
					
						|  Sara | 5ab93d62ad | new build system config | 2023-11-20 12:04:55 +01:00 |  |