reformatted player input calls
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parent
b7a370c820
commit
fb53954205
21
src/player.c
21
src/player.c
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@ -41,22 +41,19 @@ void _internal_player_init_input(Player* self) {
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InputEvent_Float
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InputEvent_Float
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)), (InputDelegateFn)player_input_h);
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)), (InputDelegateFn)player_input_h);
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// JUMP
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// JUMP
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playerinput_add(self->player_input,
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playerinput_add(self->player_input, KeyBind_as_InputAxis(
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KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_W)),
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keybind_new(SDL_SCANCODE_W)
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(InputDelegateFn)player_input_jump
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), (InputDelegateFn)player_input_jump);
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);
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// CONTROLLER ------------------------------------------------
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// CONTROLLER ------------------------------------------------
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// WALK
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// WALK
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playerinput_add(self->player_input,
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playerinput_add(self->player_input, ControllerAxis_as_InputAxis(
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ControllerAxis_as_InputAxis(controlleraxis_new(0)),
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controlleraxis_new(0)
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(InputDelegateFn)player_input_h
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), (InputDelegateFn)player_input_h);
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);
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// JUMP
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// JUMP
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playerinput_add(self->player_input,
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playerinput_add(self->player_input, ControllerButton_as_InputAxis(
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ControllerButton_as_InputAxis(controllerbutton_new(SDL_CONTROLLER_BUTTON_A)),
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controllerbutton_new(SDL_CONTROLLER_BUTTON_A)
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(InputDelegateFn)player_input_jump
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), (InputDelegateFn)player_input_jump);
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);
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}
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}
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Player* player_new() {
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Player* player_new() {
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