IT FUCKING WORKS (collision resolution is now working)
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3 changed files with 20 additions and 15 deletions
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@ -41,7 +41,7 @@ void player_start(Player* self) {
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float ex_w = 0.1f;
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float h = .75f;
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float r = 0.05f;
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float rr = (r/3)*2;
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float rr = r;
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self->shape = shape_new((Vector[]){
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{r-ex_w, 0.f}, {-ex_w, -rr},
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