reworked build config, now works on windows
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@ -1,12 +1,14 @@
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workspace "Fencer-Template"
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workspace "Fencer-Template"
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architecture "x64"
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architecture "x64"
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configurations { "Debug", "Release", "Dist" }
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configurations { "Debug", "Release", "Dist" }
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language "C"
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startproject "Game"
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startproject "Game"
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filter "system:windows"
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filter "system:windows"
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defines { "SDL_MAIN_HANDLED" }
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buildoptions { "/EHsc", "/Zc:preprocessor" }
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buildoptions { "/EHsc", "/Zc:preprocessor" }
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OutputDir = "%{cfg.system}-%{cfg.architecture}/${cfg.buildcfg}"
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OutputDir = "%{cfg.system}-%{cfg.architecture}/%{cfg.buildcfg}"
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group "Core"
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group "Core"
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@ -6,7 +6,7 @@ project "Engine-Core"
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defines { "VMATH_SDL" }
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defines { "VMATH_SDL" }
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files { "src/**.c" }
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files { "src/**.c", "src/**.h" }
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includedirs { "src/" }
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includedirs { "src/" }
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targetdir ( "../bin/" .. OutputDir .. "/%{prj.name}" )
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targetdir ( "../bin/" .. OutputDir .. "/%{prj.name}" )
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@ -1,12 +1,12 @@
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project "Game"
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project "Game"
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kind "ConsoleApp"
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kind "WindowedApp"
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language "C"
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language "C"
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staticruntime "Off"
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staticruntime "Off"
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targetdir "bin/%{cfg.buildcfg}"
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targetdir "bin/%{cfg.buildcfg}"
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defines { "VMATH_SDL" }
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defines { "VMATH_SDL" }
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files { "src/*.c" }
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files { "src/**.c", "src/**.h" }
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includedirs {
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includedirs {
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"src/",
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"src/",
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"../core/src"
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"../core/src"
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@ -15,11 +15,16 @@ project "Game"
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"Engine-Core"
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"Engine-Core"
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}
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}
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links { "SDL2", "SDL2_image", "SDL2_ttf", "m", "cjson"}
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targetdir ("../bin/" .. OutputDir .. "/%{prj.name}" )
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targetdir ("../bin/" .. OutputDir .. "/%{prj.name}" )
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objdir ("../intermediate/" .. OutputDir .. "/%{prj.name}" )
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objdir ("../intermediate/" .. OutputDir .. "/%{prj.name}" )
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filter "system:linux"
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links { "SDL2", "SDL2_image", "SDL2_ttf", "m", "cjson"}
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filter "system:windows"
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linkoptions { "/ENTRY:mainCRTStartup" }
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links { "../SDL2.dll", "../SDL2_image.dll" }
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filter "configurations:Debug"
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filter "configurations:Debug"
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defines { "DEBUG" }
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defines { "DEBUG" }
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runtime "Debug"
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runtime "Debug"
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