changed shape of player collision shape
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@ -36,7 +36,7 @@ void player_start(Player* self) {
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float ex_w = 0.1f;
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float h = .75f;
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float r = 0.05f;
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float rr = r;
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float rr = 0.075f;
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*self = (Player) {
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.transform = {ZeroVector, {4, 4}, 0},
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.sprite = sprite_from_spritesheet(spr_player_standing, 0),
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