diff --git a/game/src/PlayerStates.c b/game/src/PlayerStates.c
index 19d0bc2..bd789a4 100644
--- a/game/src/PlayerStates.c
+++ b/game/src/PlayerStates.c
@@ -89,7 +89,7 @@ const State* PlayerJabA_Update(Player* self, float deltaTime) {
     };
     const float ntime = animation_sprite_get_time_normalized(self->currentAnimation);
     if(self->animationTriggers == 0 && ntime > 0.33f) {
-        PlayerHurtbox(self, damage, MakeVector(0.1f, 0.06f), MakeVector(0.3f, -0.6f));
+        PlayerHurtbox(self, damage, MakeVector(0.1f, 0.1f), MakeVector(0.265f, -0.6f));
         ++self->animationTriggers;
     }
     if(ntime > 1.0f) {
@@ -121,7 +121,7 @@ const State* PlayerJabB_Update(Player* self, float deltaTime) {
     const float ntime = animation_sprite_get_time_normalized(self->currentAnimation);
     const size_t frame = sprite_get_tile(self->sprite);
     if(self->animationTriggers == 0 && ntime > 0.33f) {
-        PlayerHurtbox(self, damage, MakeVector(0.1f, 0.06f), MakeVector(0.3f, -0.6f));
+        PlayerHurtbox(self, damage, MakeVector(0.13f, 0.05f), MakeVector(0.32f, -0.7f));
         ++self->animationTriggers;
     }
     if(ntime > 1.0f && self->attackInput == 1)
@@ -189,7 +189,7 @@ void PlayerAirHeavy_Enter(Player* self) {
 
 const State* PlayerAirHeavy_Update(Player* self, float deltaTime) {
     const static DamageEventData damage = {
-        .damageAmount = 6,
+        .damageAmount = 4,
         .knockdown = 1,
         .stun = 0.75f,
         .knockback = 0.15f