diff --git a/game/src/PlayerStates.c b/game/src/PlayerStates.c index 19d0bc2..bd789a4 100644 --- a/game/src/PlayerStates.c +++ b/game/src/PlayerStates.c @@ -89,7 +89,7 @@ const State* PlayerJabA_Update(Player* self, float deltaTime) { }; const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); if(self->animationTriggers == 0 && ntime > 0.33f) { - PlayerHurtbox(self, damage, MakeVector(0.1f, 0.06f), MakeVector(0.3f, -0.6f)); + PlayerHurtbox(self, damage, MakeVector(0.1f, 0.1f), MakeVector(0.265f, -0.6f)); ++self->animationTriggers; } if(ntime > 1.0f) { @@ -121,7 +121,7 @@ const State* PlayerJabB_Update(Player* self, float deltaTime) { const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); const size_t frame = sprite_get_tile(self->sprite); if(self->animationTriggers == 0 && ntime > 0.33f) { - PlayerHurtbox(self, damage, MakeVector(0.1f, 0.06f), MakeVector(0.3f, -0.6f)); + PlayerHurtbox(self, damage, MakeVector(0.13f, 0.05f), MakeVector(0.32f, -0.7f)); ++self->animationTriggers; } if(ntime > 1.0f && self->attackInput == 1) @@ -189,7 +189,7 @@ void PlayerAirHeavy_Enter(Player* self) { const State* PlayerAirHeavy_Update(Player* self, float deltaTime) { const static DamageEventData damage = { - .damageAmount = 6, + .damageAmount = 4, .knockdown = 1, .stun = 0.75f, .knockback = 0.15f