feat: replaced messagereceiver with mirror
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			@ -1,13 +0,0 @@
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#include "message_receiver.h"
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#include "stddef.h"
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void* message_receiver_refuse(void* self, MessageID id, uintptr_t data) {
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    return NULL;
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}
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MessageReceiver message_receiver_no_implementation(void* data) {
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    static IMessageReceiver const tc = {
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        .handle_message = message_receiver_refuse
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    };
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    return (MessageReceiver){.data = data, .tc = &tc};
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}
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			@ -1,36 +0,0 @@
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#ifndef _fencer_message_receiver_h
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#define _fencer_message_receiver_h
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#include "stdint.h"
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#include "typeclass_helpers.h"
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typedef uint32_t MessageID;
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typedef struct IMessageReceiver {
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    void* (*const handle_message)(void*, MessageID, uintptr_t);
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} IMessageReceiver;
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typedef struct MessageReceiver {
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    void* data;
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    IMessageReceiver const* tc;
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} MessageReceiver;
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extern void* message_receiver_refuse(void* self, MessageID id, uintptr_t);
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extern MessageReceiver message_receiver_no_implementation(void* x);
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#define impl_no_MessageReceiver_for(T)\
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static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
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    return message_receiver_no_implementation(x);\
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}
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#define impl_MessageReceiver_for(T, handle_message_f)\
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static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
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    TC_FN_TYPECHECK(void*, handle_message_f, T*, MessageID, uintptr_t);\
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    static IMessageReceiver const tc = {\
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        .handle_message = (void*(*const)(void*,MessageID,uintptr_t)) handle_message_f,\
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    };\
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    return (MessageReceiver){.data = x, .tc = &tc};\
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}
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#endif // !_fencer_message_receiver_h
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										10
									
								
								core/src/mirror.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								core/src/mirror.c
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,10 @@
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#include "mirror.h"
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void* mirror_get_converter(void* self, IMirror const* tc, const char* typeclass) {
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    uintptr_t target_hash = strhash(typeclass);
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    list_foreach(MirroredTypeclass*, class, tc->get_typeclasses(self)) {
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        if(target_hash == class->name_hash && strcmp(typeclass, class->typeclass_name) == 0)
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            return class->wrap;
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    }
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    return NULL;
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}
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										101
									
								
								core/src/mirror.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										101
									
								
								core/src/mirror.h
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,101 @@
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#ifndef _fencer_mirror_h
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#define _fencer_mirror_h
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#include "typeclass_helpers.h"
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#include "stdint.h"
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#include "string.h"
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#include "list.h"
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#include "strutil.h"
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typedef uintptr_t typeid;
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typedef struct {
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    const char* (*const get_typestring)(void* self);
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    typeid (*const get_typeid)(void* self);
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    List* (*const get_typeclasses)(void* self);
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} IMirror;
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typedef struct {
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    void* data;
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    IMirror const* tc;
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} Mirror;
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typedef struct {
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    const char* typeclass_name;
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    uintptr_t name_hash;
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    void* (*const wrap)(void*);
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} MirroredTypeclass;
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static inline int mirror_is_typeid(const Mirror* mirror, typeid id) {
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    return mirror->tc->get_typeid(mirror->data) == id;
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}
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static inline int mirror_is_typestring(const Mirror* mirror, const char* id) {
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    return strcmp(id, mirror->tc->get_typestring(mirror->data)) == 0;
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}
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static inline int mirror_eq(const Mirror* lhs, const Mirror* rhs) {
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    return lhs->tc->get_typeid(lhs->data) == rhs->tc->get_typeid(rhs->data);
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}
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extern void* mirror_get_converter(void* data, IMirror const* tc, const char* typeclass);
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#define MIRROR_TRY_WRAP(Into_, Mirror_, Typeclass_){\
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    MirroredTypeclassWrapFunc fn_ = mirror_get_typeclass(Mirror_, #Typeclass_);\
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    if(fn_ != NULL) {\
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        Into_ = (TypeClass_)fn(Mirror_->data);\
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    }\
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}
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#define impl_Mirror_for(T, get_typestring_f, get_typeid_f, get_typeclasses_f)\
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static inline Mirror T##_as_Mirror(T* x) {\
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    TC_FN_TYPECHECK(const char*, get_typestring_f, T*);\
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    TC_FN_TYPECHECK(typeid, get_typeid_f, T*);\
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    TC_FN_TYPECHECK(List*, get_typeclasses_f, T*);\
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    static IMirror const tc = {\
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        .get_typestring = (const char*(*const)(void*)) get_typestring_f,\
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        .get_typeid = (typeid (*const)(void*)) get_typeid_f,\
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        .get_typeclasses = (List* (*const)(void*)) get_typeclasses_f,\
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    };\
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    return (Mirror){.tc = &tc, .data = x};\
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}
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#define DECL_REFLECT(T)\
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extern const char* T##_get_typestring(T* self);\
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extern typeid T##_get_typeid(T* self);\
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extern List* T##_get_typeclasses(T* self);\
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impl_Mirror_for(T, T##_get_typestring, T##_get_typeid, T##_get_typeclasses)
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#define START_REFLECT(T)\
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const char* T##_get_typestring(T* self) {\
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    static const char* const typestring = #T;\
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    return typestring;\
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}\
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typeid T##_get_typeid(T* self) {\
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    static char init_flag = 0;\
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    static typeid id = 0;\
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    if(!init_flag) {\
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        init_flag = 1;\
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        id = strhash(#T);\
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    }\
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    return id;\
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}\
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List* T##_get_typeclasses(T* self) {\
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    static char init_flag = 0;\
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    static List typeclasses;\
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    if(!init_flag) {\
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        init_flag = 1,\
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        typeclasses = list_init(sizeof(MirroredTypeclass));\
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#define REFLECT_TYPECLASS(T, TypeClass_)\
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        list_add(&typeclasses, &(MirroredTypeclass){\
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            .name_hash = strhash(#TypeClass_),\
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            .typeclass_name = #TypeClass_,\
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            .wrap = (void*(*const)(void*)) T##_as_##TypeClass_\
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        });
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#define END_REFLECT(T)\
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    }\
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    return &typeclasses;\
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}\
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#endif // !_fencer_mirror_h
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			@ -4,12 +4,11 @@
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#include "typeclass_helpers.h"
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#include "list.h"
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#include "transformable.h"
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#include "message_receiver.h"
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#include "mirror.h"
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typedef struct Collider Collider;
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typedef struct Collision Collision;
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typedef struct RigidBody RigidBody;
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typedef struct PhysicsEntity PhysicsEntity;
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typedef struct IPhysicsEntity {
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			@ -22,7 +21,7 @@ typedef struct PhysicsEntity {
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    void* data;
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    IPhysicsEntity const* tc;
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    ITransformable const* transformable;
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    IMessageReceiver const* message_receiver;
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    IMirror const* mirror;
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} PhysicsEntity;
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extern void physics_entity_debug_draw(PhysicsEntity self);
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			@ -40,8 +39,8 @@ static inline PhysicsEntity T##_as_PhysicsEntity(T* x) {\
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        .on_overlap =               (void(*const)(void*,Collider*))     on_overlap_f,\
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    };\
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    Transformable transformable = T##_as_Transformable(x);\
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    MessageReceiver receiver = T##_as_MessageReceiver(x);\
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    return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc, .message_receiver = receiver.tc};\
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    Mirror mirror = T##_as_Mirror(x);\
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    return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc, .mirror = mirror.tc};\
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}
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#endif // !_fencer_collidable_h
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										15
									
								
								core/src/strutil.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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								core/src/strutil.c
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,15 @@
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#include "strutil.h"
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#include "string.h"
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uintptr_t strnhash(const char* s, size_t n) {
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    static const size_t shift = sizeof(uintptr_t) * 8 - 4;
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    uintptr_t hash = 0;
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    for(size_t i = 0; i < n; ++i) {
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        hash = ((hash << 4) | s[i]) ^ (((uintptr_t)0xF << shift) & hash);
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    }
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    return hash;
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}
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uintptr_t strhash(const char* s) {
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    return strnhash(s, strlen(s));
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}
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								core/src/strutil.h
									
									
									
									
									
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										10
									
								
								core/src/strutil.h
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,10 @@
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#ifndef _fencer_strutil_h
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#define _fencer_strutil_h
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#include "stdlib.h"
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#include "stdint.h"
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extern uintptr_t strnhash(const char* s, size_t n);
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extern uintptr_t strhash(const char* s);
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#endif // !_fencer_strutil_h
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										31
									
								
								game/src/Damagable.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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								game/src/Damagable.h
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,31 @@
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#ifndef FIGHT_DAMAGABLE_H
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#define FIGHT_DAMAGABLE_H
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#include "typeclass_helpers.h"
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#include "vmath.h"
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typedef struct DamageEventData {
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    int damageAmount;
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    Vector origin;
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} DamageEventData;
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typedef struct {
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    int (*const damage)(void*, DamageEventData*);
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} IDamagable;
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typedef struct {
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    void* data;
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    IDamagable const* tc;
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} Damagable;
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#define impl_Damagable_for(T, damage_f)\
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static inline Damagable T##_as_Damagable(T* x) {\
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    TC_FN_TYPECHECK(int, damage_f, T*, DamageEventData*);\
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    static const IDamagable tc = {\
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        .damage = (int(*const)(void*, DamageEventData*)) damage_f,\
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    };\
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    return (Damagable){.data = x, .tc = &tc};\
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}
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#endif // !FIGHT_DAMAGABLE_H
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#ifndef FIGHT_DAMAGE_EVENT_H
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#define FIGHT_DAMAGE_EVENT_H
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#include "vmath.h"
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typedef struct DamageEventData {
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    int damageAmount;
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    Vector origin;
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} DamageEventData;
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#endif // !FIGHT_DAMAGE_EVENT_H
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			@ -1,12 +1,18 @@
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#include "Enemy.h"
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#include "debug.h"
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#include "Messages.h"
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#include "DamageEvent.h"
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#include "game_world.h"
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#include "physics.h"
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#include "physics_world.h"
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#include "sprite.h"
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START_REFLECT(Enemy)
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    REFLECT_TYPECLASS(Enemy, Transformable)
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    REFLECT_TYPECLASS(Enemy, Drop)
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    REFLECT_TYPECLASS(Enemy, PhysicsEntity)
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    REFLECT_TYPECLASS(Enemy, BehaviourEntity)
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    REFLECT_TYPECLASS(Enemy, Damagable)
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END_REFLECT(Enemy)
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Enemy* MakeEnemy() {
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    Enemy* self = malloc(sizeof(Enemy));
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    ASSERT_RETURN(self != NULL, NULL, "Failed to allocate Enemy");
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			@ -70,23 +76,6 @@ void EnemyDestroy(Enemy* self) {
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void EnemyOnCollision(Enemy* self, Collision collision) {}
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void EnemyOnOverlap(Enemy* self, Collider* other) {}
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void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data) {
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    DamageEventData* damage = (DamageEventData*)data;
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    switch(id) {
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    case MESSAGE_DEAL_DAMAGE:
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        self->health -= damage->damageAmount;
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        self->hurt = 1;
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        self->facing = ((damage->origin.x - self->transform.position.x) > 0) * 2 - 1;
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        if(self->health <= 0)
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            game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
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        break;
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    default:
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        break;
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    }
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    return NULL;
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}
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Transform* EnemyGetTransform(Enemy* self) {
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    return &self->transform;
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}
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			@ -94,3 +83,16 @@ Transform* EnemyGetTransform(Enemy* self) {
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RigidBody* EnemyGetRigidBody(Enemy* self) {
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    return self->rigidbody;
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}
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int EnemyDamage(Enemy* self, DamageEventData* data) {
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    self->health -= data->damageAmount;
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    LOG_INFO("Damage received");
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    if(self->health <= 0) {
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        game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
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        return 1;
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    } else {
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        self->hurt = 1;
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        self->facing = ((data->origin.x - self->transform.position.x) > 0) * 2 - 1;
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        return 0;
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    }
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}
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			@ -1,6 +1,7 @@
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#ifndef FIGHT_ENEMY_H
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#define FIGHT_ENEMY_H
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#include "mirror.h"
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#include "transform.h"
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#include "state_machine.h"
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#include "rigidbody.h"
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			@ -9,6 +10,8 @@
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#include "collider.h"
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		||||
#include "sprite.h"
 | 
			
		||||
#include "animation_sprite.h"
 | 
			
		||||
 | 
			
		||||
#include "Damagable.h"
 | 
			
		||||
#include "EnemyStates.h"
 | 
			
		||||
 | 
			
		||||
typedef struct Enemy {
 | 
			
		||||
| 
						 | 
				
			
			@ -44,20 +47,19 @@ extern void EnemyDraw(Enemy* self);
 | 
			
		|||
 | 
			
		||||
extern void EnemyOnCollision(Enemy* self, Collision collision);
 | 
			
		||||
extern void EnemyOnOverlap(Enemy* self, Collider* other);
 | 
			
		||||
extern void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data);
 | 
			
		||||
 | 
			
		||||
extern Transform* EnemyGetTransform(Enemy* self);
 | 
			
		||||
extern RigidBody* EnemyGetRigidBody(Enemy* self);
 | 
			
		||||
static long EnemyGetDepth(Enemy* self) { return (long)(-self->transform.position.y * 1000); }
 | 
			
		||||
 | 
			
		||||
extern int EnemyDamage(Enemy* self, DamageEventData* data);
 | 
			
		||||
 | 
			
		||||
DECL_REFLECT(Enemy)
 | 
			
		||||
 | 
			
		||||
impl_Transformable_for(Enemy,
 | 
			
		||||
    EnemyGetTransform
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
impl_MessageReceiver_for(Enemy,
 | 
			
		||||
    EnemyHandleMessage
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
impl_Drop_for(Enemy,
 | 
			
		||||
    EnemyDestroy
 | 
			
		||||
)
 | 
			
		||||
| 
						 | 
				
			
			@ -75,4 +77,8 @@ impl_PhysicsEntity_for(Enemy,
 | 
			
		|||
    EnemyOnOverlap
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
impl_Damagable_for(Enemy,
 | 
			
		||||
    EnemyDamage
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
#endif // !FIGHT_ENEMY_H
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,13 +1,20 @@
 | 
			
		|||
#include "Player.h"
 | 
			
		||||
#include "PlayerStates.h"
 | 
			
		||||
#include "Layers.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
#include "game_world.h"
 | 
			
		||||
#include "input_axis.h"
 | 
			
		||||
#include "physics_world.h"
 | 
			
		||||
 | 
			
		||||
#include "PlayerStates.h"
 | 
			
		||||
#include "Layers.h"
 | 
			
		||||
 | 
			
		||||
const Vector PLAYER_SPEED = { 1.0f, 0.70f };
 | 
			
		||||
 | 
			
		||||
START_REFLECT(Player)
 | 
			
		||||
    REFLECT_TYPECLASS(Player, Drop)
 | 
			
		||||
    REFLECT_TYPECLASS(Player, PhysicsEntity)
 | 
			
		||||
    REFLECT_TYPECLASS(Player, BehaviourEntity)
 | 
			
		||||
END_REFLECT(Player)
 | 
			
		||||
 | 
			
		||||
static inline
 | 
			
		||||
void Internal_PlayerInitInput(Player* self) {
 | 
			
		||||
    playerinput_add(self->playerInput, CompositeAxis1D_as_InputAxis(compositeaxis1d_new(
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2,10 +2,9 @@
 | 
			
		|||
#define FIGHT_PLAYER_H
 | 
			
		||||
 | 
			
		||||
#include "state_machine.h"
 | 
			
		||||
#include "state.h"
 | 
			
		||||
#include "mirror.h"
 | 
			
		||||
#include "behaviour_entity.h"
 | 
			
		||||
#include "animation_sprite.h"
 | 
			
		||||
#include "input.h"
 | 
			
		||||
#include "vmath.h"
 | 
			
		||||
#include "transform.h"
 | 
			
		||||
#include "player_input.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -60,7 +59,7 @@ void PlayerOnOverlap(Player* self, Collider* other);
 | 
			
		|||
 | 
			
		||||
static long PlayerGetDepth(Player* self) { return (int)(-10-self->transform.position.y * 1000); }
 | 
			
		||||
 | 
			
		||||
impl_no_MessageReceiver_for(Player)
 | 
			
		||||
DECL_REFLECT(Player);
 | 
			
		||||
 | 
			
		||||
impl_Drop_for(Player,
 | 
			
		||||
    DestroyPlayer
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,10 @@
 | 
			
		|||
#include "PlayerStates.h"
 | 
			
		||||
#include "physics_world.h"
 | 
			
		||||
 | 
			
		||||
#include "DamageEvent.h"
 | 
			
		||||
#include "Damagable.h"
 | 
			
		||||
#include "Player.h"
 | 
			
		||||
#include "Layers.h"
 | 
			
		||||
#include "physics_world.h"
 | 
			
		||||
 | 
			
		||||
static inline
 | 
			
		||||
void InternalSpriteFlipWithMovement(Player* self) {
 | 
			
		||||
| 
						 | 
				
			
			@ -58,11 +60,15 @@ void PlayerAttackTrigger(Player* self) {
 | 
			
		|||
        MakeVector(0.1f, 0.06f), PHYSICS_LAYER_COMBAT, self->rigidbody);
 | 
			
		||||
    if(found != NULL) {
 | 
			
		||||
        PhysicsEntity entity = collider_get_owner(found);
 | 
			
		||||
        Damagable(*const as_damagable)(void*) = mirror_get_converter(entity.data, entity.mirror, "Damagable");
 | 
			
		||||
        if(as_damagable) {
 | 
			
		||||
            Damagable damagable = as_damagable(entity.data);
 | 
			
		||||
            DamageEventData data = {
 | 
			
		||||
                .damageAmount = 1,
 | 
			
		||||
                .origin = self->transform.position
 | 
			
		||||
            };
 | 
			
		||||
        entity.message_receiver->handle_message(entity.data, 1, (uintptr_t)&data);
 | 
			
		||||
            damagable.tc->damage(entity.data, &data);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    ++self->animationTriggers;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,10 +1,16 @@
 | 
			
		|||
#include "Prop.h"
 | 
			
		||||
#include "DamageEvent.h"
 | 
			
		||||
#include "Messages.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
#include "game_world.h"
 | 
			
		||||
#include "mirror.h"
 | 
			
		||||
#include "physics_world.h"
 | 
			
		||||
 | 
			
		||||
START_REFLECT(Prop)
 | 
			
		||||
    REFLECT_TYPECLASS(Prop, Transformable)
 | 
			
		||||
    REFLECT_TYPECLASS(Prop, Drop)
 | 
			
		||||
    REFLECT_TYPECLASS(Prop, BehaviourEntity)
 | 
			
		||||
END_REFLECT(Prop)
 | 
			
		||||
 | 
			
		||||
Prop* MakeProp(Sprite* sprite, Shape* shape) {
 | 
			
		||||
    Prop* self = malloc(sizeof(Prop));
 | 
			
		||||
    ASSERT_RETURN(self != NULL, NULL, "Failed to allocate space for Prop instance");
 | 
			
		||||
| 
						 | 
				
			
			@ -61,11 +67,3 @@ Transform* PropGetTransform(Prop* self) {
 | 
			
		|||
RigidBody* PropGetRigidBody(Prop* self) {
 | 
			
		||||
    return self->rigidbody;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data) {
 | 
			
		||||
    DamageEventData* damage = (DamageEventData*)data;
 | 
			
		||||
    if(message == MESSAGE_DEAL_DAMAGE) {
 | 
			
		||||
        LOG_INFO("Punching bag took %d damage", damage->damageAmount);
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,13 +31,9 @@ void PropOnOverlap(Prop* self, Collider* other);
 | 
			
		|||
Transform* PropGetTransform(Prop* self);
 | 
			
		||||
RigidBody* PropGetRigidBody(Prop* self);
 | 
			
		||||
 | 
			
		||||
void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data);
 | 
			
		||||
 | 
			
		||||
static long PropGetDepth(Prop* self) { return -(int)(self->transform.position.y * 1000); }
 | 
			
		||||
 | 
			
		||||
impl_MessageReceiver_for(Prop,
 | 
			
		||||
    PropReceiveMessage
 | 
			
		||||
)
 | 
			
		||||
DECL_REFLECT(Prop)
 | 
			
		||||
 | 
			
		||||
impl_Transformable_for(Prop,
 | 
			
		||||
    PropGetTransform
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue