feat: replaced messagereceiver with mirror
This commit is contained in:
parent
be64a55588
commit
bf23ff877a
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@ -1,13 +0,0 @@
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#include "message_receiver.h"
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#include "stddef.h"
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void* message_receiver_refuse(void* self, MessageID id, uintptr_t data) {
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return NULL;
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}
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MessageReceiver message_receiver_no_implementation(void* data) {
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static IMessageReceiver const tc = {
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.handle_message = message_receiver_refuse
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};
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return (MessageReceiver){.data = data, .tc = &tc};
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}
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@ -1,36 +0,0 @@
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#ifndef _fencer_message_receiver_h
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#define _fencer_message_receiver_h
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#include "stdint.h"
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#include "typeclass_helpers.h"
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typedef uint32_t MessageID;
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typedef struct IMessageReceiver {
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void* (*const handle_message)(void*, MessageID, uintptr_t);
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} IMessageReceiver;
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typedef struct MessageReceiver {
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void* data;
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IMessageReceiver const* tc;
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} MessageReceiver;
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extern void* message_receiver_refuse(void* self, MessageID id, uintptr_t);
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extern MessageReceiver message_receiver_no_implementation(void* x);
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#define impl_no_MessageReceiver_for(T)\
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static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
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return message_receiver_no_implementation(x);\
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}
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#define impl_MessageReceiver_for(T, handle_message_f)\
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static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
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TC_FN_TYPECHECK(void*, handle_message_f, T*, MessageID, uintptr_t);\
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static IMessageReceiver const tc = {\
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.handle_message = (void*(*const)(void*,MessageID,uintptr_t)) handle_message_f,\
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};\
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return (MessageReceiver){.data = x, .tc = &tc};\
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}
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#endif // !_fencer_message_receiver_h
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10
core/src/mirror.c
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10
core/src/mirror.c
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@ -0,0 +1,10 @@
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#include "mirror.h"
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void* mirror_get_converter(void* self, IMirror const* tc, const char* typeclass) {
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uintptr_t target_hash = strhash(typeclass);
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list_foreach(MirroredTypeclass*, class, tc->get_typeclasses(self)) {
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if(target_hash == class->name_hash && strcmp(typeclass, class->typeclass_name) == 0)
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return class->wrap;
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}
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return NULL;
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}
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101
core/src/mirror.h
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101
core/src/mirror.h
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@ -0,0 +1,101 @@
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#ifndef _fencer_mirror_h
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#define _fencer_mirror_h
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#include "typeclass_helpers.h"
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#include "stdint.h"
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#include "string.h"
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#include "list.h"
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#include "strutil.h"
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typedef uintptr_t typeid;
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typedef struct {
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const char* (*const get_typestring)(void* self);
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typeid (*const get_typeid)(void* self);
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List* (*const get_typeclasses)(void* self);
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} IMirror;
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typedef struct {
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void* data;
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IMirror const* tc;
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} Mirror;
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typedef struct {
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const char* typeclass_name;
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uintptr_t name_hash;
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void* (*const wrap)(void*);
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} MirroredTypeclass;
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static inline int mirror_is_typeid(const Mirror* mirror, typeid id) {
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return mirror->tc->get_typeid(mirror->data) == id;
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}
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static inline int mirror_is_typestring(const Mirror* mirror, const char* id) {
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return strcmp(id, mirror->tc->get_typestring(mirror->data)) == 0;
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}
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static inline int mirror_eq(const Mirror* lhs, const Mirror* rhs) {
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return lhs->tc->get_typeid(lhs->data) == rhs->tc->get_typeid(rhs->data);
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}
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extern void* mirror_get_converter(void* data, IMirror const* tc, const char* typeclass);
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#define MIRROR_TRY_WRAP(Into_, Mirror_, Typeclass_){\
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MirroredTypeclassWrapFunc fn_ = mirror_get_typeclass(Mirror_, #Typeclass_);\
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if(fn_ != NULL) {\
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Into_ = (TypeClass_)fn(Mirror_->data);\
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}\
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}
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#define impl_Mirror_for(T, get_typestring_f, get_typeid_f, get_typeclasses_f)\
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static inline Mirror T##_as_Mirror(T* x) {\
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TC_FN_TYPECHECK(const char*, get_typestring_f, T*);\
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TC_FN_TYPECHECK(typeid, get_typeid_f, T*);\
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TC_FN_TYPECHECK(List*, get_typeclasses_f, T*);\
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static IMirror const tc = {\
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.get_typestring = (const char*(*const)(void*)) get_typestring_f,\
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.get_typeid = (typeid (*const)(void*)) get_typeid_f,\
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.get_typeclasses = (List* (*const)(void*)) get_typeclasses_f,\
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};\
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return (Mirror){.tc = &tc, .data = x};\
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}
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#define DECL_REFLECT(T)\
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extern const char* T##_get_typestring(T* self);\
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extern typeid T##_get_typeid(T* self);\
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extern List* T##_get_typeclasses(T* self);\
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impl_Mirror_for(T, T##_get_typestring, T##_get_typeid, T##_get_typeclasses)
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#define START_REFLECT(T)\
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const char* T##_get_typestring(T* self) {\
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static const char* const typestring = #T;\
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return typestring;\
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}\
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typeid T##_get_typeid(T* self) {\
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static char init_flag = 0;\
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static typeid id = 0;\
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if(!init_flag) {\
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init_flag = 1;\
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id = strhash(#T);\
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}\
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return id;\
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}\
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List* T##_get_typeclasses(T* self) {\
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static char init_flag = 0;\
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static List typeclasses;\
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if(!init_flag) {\
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init_flag = 1,\
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typeclasses = list_init(sizeof(MirroredTypeclass));\
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#define REFLECT_TYPECLASS(T, TypeClass_)\
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list_add(&typeclasses, &(MirroredTypeclass){\
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.name_hash = strhash(#TypeClass_),\
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.typeclass_name = #TypeClass_,\
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.wrap = (void*(*const)(void*)) T##_as_##TypeClass_\
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});
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#define END_REFLECT(T)\
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}\
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return &typeclasses;\
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}\
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#endif // !_fencer_mirror_h
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@ -4,12 +4,11 @@
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#include "typeclass_helpers.h"
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#include "list.h"
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#include "transformable.h"
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#include "message_receiver.h"
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#include "mirror.h"
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typedef struct Collider Collider;
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typedef struct Collision Collision;
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typedef struct RigidBody RigidBody;
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typedef struct PhysicsEntity PhysicsEntity;
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typedef struct IPhysicsEntity {
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void* data;
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IPhysicsEntity const* tc;
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ITransformable const* transformable;
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IMessageReceiver const* message_receiver;
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IMirror const* mirror;
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} PhysicsEntity;
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extern void physics_entity_debug_draw(PhysicsEntity self);
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@ -40,8 +39,8 @@ static inline PhysicsEntity T##_as_PhysicsEntity(T* x) {\
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.on_overlap = (void(*const)(void*,Collider*)) on_overlap_f,\
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};\
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Transformable transformable = T##_as_Transformable(x);\
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MessageReceiver receiver = T##_as_MessageReceiver(x);\
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return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc, .message_receiver = receiver.tc};\
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Mirror mirror = T##_as_Mirror(x);\
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return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc, .mirror = mirror.tc};\
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}
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#endif // !_fencer_collidable_h
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15
core/src/strutil.c
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15
core/src/strutil.c
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#include "strutil.h"
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#include "string.h"
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uintptr_t strnhash(const char* s, size_t n) {
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static const size_t shift = sizeof(uintptr_t) * 8 - 4;
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uintptr_t hash = 0;
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for(size_t i = 0; i < n; ++i) {
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hash = ((hash << 4) | s[i]) ^ (((uintptr_t)0xF << shift) & hash);
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}
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return hash;
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}
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uintptr_t strhash(const char* s) {
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return strnhash(s, strlen(s));
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}
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core/src/strutil.h
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10
core/src/strutil.h
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#ifndef _fencer_strutil_h
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#define _fencer_strutil_h
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#include "stdlib.h"
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#include "stdint.h"
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extern uintptr_t strnhash(const char* s, size_t n);
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extern uintptr_t strhash(const char* s);
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#endif // !_fencer_strutil_h
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31
game/src/Damagable.h
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31
game/src/Damagable.h
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#ifndef FIGHT_DAMAGABLE_H
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#define FIGHT_DAMAGABLE_H
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#include "typeclass_helpers.h"
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#include "vmath.h"
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typedef struct DamageEventData {
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int damageAmount;
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Vector origin;
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} DamageEventData;
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typedef struct {
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int (*const damage)(void*, DamageEventData*);
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} IDamagable;
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typedef struct {
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void* data;
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IDamagable const* tc;
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} Damagable;
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#define impl_Damagable_for(T, damage_f)\
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static inline Damagable T##_as_Damagable(T* x) {\
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TC_FN_TYPECHECK(int, damage_f, T*, DamageEventData*);\
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static const IDamagable tc = {\
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.damage = (int(*const)(void*, DamageEventData*)) damage_f,\
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};\
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return (Damagable){.data = x, .tc = &tc};\
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}
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#endif // !FIGHT_DAMAGABLE_H
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#ifndef FIGHT_DAMAGE_EVENT_H
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#define FIGHT_DAMAGE_EVENT_H
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#include "vmath.h"
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typedef struct DamageEventData {
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int damageAmount;
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Vector origin;
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} DamageEventData;
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#endif // !FIGHT_DAMAGE_EVENT_H
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#include "Enemy.h"
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#include "debug.h"
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#include "Messages.h"
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#include "DamageEvent.h"
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#include "game_world.h"
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#include "physics.h"
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#include "physics_world.h"
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#include "sprite.h"
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START_REFLECT(Enemy)
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REFLECT_TYPECLASS(Enemy, Transformable)
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REFLECT_TYPECLASS(Enemy, Drop)
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REFLECT_TYPECLASS(Enemy, PhysicsEntity)
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REFLECT_TYPECLASS(Enemy, BehaviourEntity)
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REFLECT_TYPECLASS(Enemy, Damagable)
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END_REFLECT(Enemy)
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Enemy* MakeEnemy() {
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Enemy* self = malloc(sizeof(Enemy));
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ASSERT_RETURN(self != NULL, NULL, "Failed to allocate Enemy");
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void EnemyOnCollision(Enemy* self, Collision collision) {}
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void EnemyOnOverlap(Enemy* self, Collider* other) {}
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void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data) {
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DamageEventData* damage = (DamageEventData*)data;
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switch(id) {
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case MESSAGE_DEAL_DAMAGE:
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self->health -= damage->damageAmount;
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self->hurt = 1;
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self->facing = ((damage->origin.x - self->transform.position.x) > 0) * 2 - 1;
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if(self->health <= 0)
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game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
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break;
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default:
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break;
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}
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return NULL;
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}
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Transform* EnemyGetTransform(Enemy* self) {
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return &self->transform;
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}
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RigidBody* EnemyGetRigidBody(Enemy* self) {
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return self->rigidbody;
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}
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int EnemyDamage(Enemy* self, DamageEventData* data) {
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self->health -= data->damageAmount;
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LOG_INFO("Damage received");
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if(self->health <= 0) {
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game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
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return 1;
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} else {
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self->hurt = 1;
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self->facing = ((data->origin.x - self->transform.position.x) > 0) * 2 - 1;
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return 0;
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}
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}
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#ifndef FIGHT_ENEMY_H
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#define FIGHT_ENEMY_H
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#include "mirror.h"
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#include "transform.h"
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#include "state_machine.h"
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#include "rigidbody.h"
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#include "collider.h"
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#include "sprite.h"
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#include "animation_sprite.h"
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#include "Damagable.h"
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#include "EnemyStates.h"
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typedef struct Enemy {
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extern void EnemyOnCollision(Enemy* self, Collision collision);
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extern void EnemyOnOverlap(Enemy* self, Collider* other);
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extern void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data);
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extern Transform* EnemyGetTransform(Enemy* self);
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extern RigidBody* EnemyGetRigidBody(Enemy* self);
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static long EnemyGetDepth(Enemy* self) { return (long)(-self->transform.position.y * 1000); }
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extern int EnemyDamage(Enemy* self, DamageEventData* data);
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DECL_REFLECT(Enemy)
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impl_Transformable_for(Enemy,
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EnemyGetTransform
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)
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impl_MessageReceiver_for(Enemy,
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EnemyHandleMessage
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)
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impl_Drop_for(Enemy,
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EnemyDestroy
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)
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EnemyOnOverlap
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)
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impl_Damagable_for(Enemy,
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EnemyDamage
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)
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#endif // !FIGHT_ENEMY_H
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#include "Player.h"
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#include "PlayerStates.h"
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#include "Layers.h"
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#include "debug.h"
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#include "game_world.h"
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#include "input_axis.h"
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#include "physics_world.h"
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#include "PlayerStates.h"
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#include "Layers.h"
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const Vector PLAYER_SPEED = { 1.0f, 0.70f };
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START_REFLECT(Player)
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REFLECT_TYPECLASS(Player, Drop)
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REFLECT_TYPECLASS(Player, PhysicsEntity)
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REFLECT_TYPECLASS(Player, BehaviourEntity)
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END_REFLECT(Player)
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static inline
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void Internal_PlayerInitInput(Player* self) {
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playerinput_add(self->playerInput, CompositeAxis1D_as_InputAxis(compositeaxis1d_new(
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KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_A)),
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KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_D)),
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InputEvent_Float)), (InputDelegateFn)PlayerHorizontalInput);
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InputEvent_Float)), (InputDelegateFn)PlayerHorizontalInput);
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playerinput_add(self->playerInput, CompositeAxis1D_as_InputAxis(compositeaxis1d_new(
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KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_S)),
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KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_W)),
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InputEvent_Float)), (InputDelegateFn)PlayerVerticalInput);
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InputEvent_Float)), (InputDelegateFn)PlayerVerticalInput);
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playerinput_add(self->playerInput, KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_J)), (InputDelegateFn)PlayerAttackInput);
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}
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#define FIGHT_PLAYER_H
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#include "state_machine.h"
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#include "state.h"
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#include "mirror.h"
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#include "behaviour_entity.h"
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#include "animation_sprite.h"
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#include "input.h"
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#include "vmath.h"
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#include "transform.h"
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#include "player_input.h"
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@ -60,7 +59,7 @@ void PlayerOnOverlap(Player* self, Collider* other);
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static long PlayerGetDepth(Player* self) { return (int)(-10-self->transform.position.y * 1000); }
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impl_no_MessageReceiver_for(Player)
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DECL_REFLECT(Player);
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impl_Drop_for(Player,
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DestroyPlayer
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#include "PlayerStates.h"
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#include "physics_world.h"
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#include "DamageEvent.h"
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#include "Damagable.h"
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#include "Player.h"
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#include "Layers.h"
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#include "physics_world.h"
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static inline
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void InternalSpriteFlipWithMovement(Player* self) {
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||||
|
@ -58,11 +60,15 @@ void PlayerAttackTrigger(Player* self) {
|
|||
MakeVector(0.1f, 0.06f), PHYSICS_LAYER_COMBAT, self->rigidbody);
|
||||
if(found != NULL) {
|
||||
PhysicsEntity entity = collider_get_owner(found);
|
||||
DamageEventData data = {
|
||||
.damageAmount = 1,
|
||||
.origin = self->transform.position
|
||||
};
|
||||
entity.message_receiver->handle_message(entity.data, 1, (uintptr_t)&data);
|
||||
Damagable(*const as_damagable)(void*) = mirror_get_converter(entity.data, entity.mirror, "Damagable");
|
||||
if(as_damagable) {
|
||||
Damagable damagable = as_damagable(entity.data);
|
||||
DamageEventData data = {
|
||||
.damageAmount = 1,
|
||||
.origin = self->transform.position
|
||||
};
|
||||
damagable.tc->damage(entity.data, &data);
|
||||
}
|
||||
}
|
||||
++self->animationTriggers;
|
||||
}
|
||||
|
|
|
@ -1,10 +1,16 @@
|
|||
#include "Prop.h"
|
||||
#include "DamageEvent.h"
|
||||
#include "Messages.h"
|
||||
#include "debug.h"
|
||||
#include "game_world.h"
|
||||
#include "mirror.h"
|
||||
#include "physics_world.h"
|
||||
|
||||
START_REFLECT(Prop)
|
||||
REFLECT_TYPECLASS(Prop, Transformable)
|
||||
REFLECT_TYPECLASS(Prop, Drop)
|
||||
REFLECT_TYPECLASS(Prop, BehaviourEntity)
|
||||
END_REFLECT(Prop)
|
||||
|
||||
Prop* MakeProp(Sprite* sprite, Shape* shape) {
|
||||
Prop* self = malloc(sizeof(Prop));
|
||||
ASSERT_RETURN(self != NULL, NULL, "Failed to allocate space for Prop instance");
|
||||
|
@ -61,11 +67,3 @@ Transform* PropGetTransform(Prop* self) {
|
|||
RigidBody* PropGetRigidBody(Prop* self) {
|
||||
return self->rigidbody;
|
||||
}
|
||||
|
||||
void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data) {
|
||||
DamageEventData* damage = (DamageEventData*)data;
|
||||
if(message == MESSAGE_DEAL_DAMAGE) {
|
||||
LOG_INFO("Punching bag took %d damage", damage->damageAmount);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -31,13 +31,9 @@ void PropOnOverlap(Prop* self, Collider* other);
|
|||
Transform* PropGetTransform(Prop* self);
|
||||
RigidBody* PropGetRigidBody(Prop* self);
|
||||
|
||||
void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data);
|
||||
|
||||
static long PropGetDepth(Prop* self) { return -(int)(self->transform.position.y * 1000); }
|
||||
|
||||
impl_MessageReceiver_for(Prop,
|
||||
PropReceiveMessage
|
||||
)
|
||||
DECL_REFLECT(Prop)
|
||||
|
||||
impl_Transformable_for(Prop,
|
||||
PropGetTransform
|
||||
|
|
Loading…
Reference in a new issue