feat: replaced messagereceiver with mirror

This commit is contained in:
Sara 2024-01-11 23:27:45 +01:00
parent be64a55588
commit bf23ff877a
16 changed files with 236 additions and 116 deletions

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@ -1,13 +0,0 @@
#include "message_receiver.h"
#include "stddef.h"
void* message_receiver_refuse(void* self, MessageID id, uintptr_t data) {
return NULL;
}
MessageReceiver message_receiver_no_implementation(void* data) {
static IMessageReceiver const tc = {
.handle_message = message_receiver_refuse
};
return (MessageReceiver){.data = data, .tc = &tc};
}

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@ -1,36 +0,0 @@
#ifndef _fencer_message_receiver_h
#define _fencer_message_receiver_h
#include "stdint.h"
#include "typeclass_helpers.h"
typedef uint32_t MessageID;
typedef struct IMessageReceiver {
void* (*const handle_message)(void*, MessageID, uintptr_t);
} IMessageReceiver;
typedef struct MessageReceiver {
void* data;
IMessageReceiver const* tc;
} MessageReceiver;
extern void* message_receiver_refuse(void* self, MessageID id, uintptr_t);
extern MessageReceiver message_receiver_no_implementation(void* x);
#define impl_no_MessageReceiver_for(T)\
static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
return message_receiver_no_implementation(x);\
}
#define impl_MessageReceiver_for(T, handle_message_f)\
static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
TC_FN_TYPECHECK(void*, handle_message_f, T*, MessageID, uintptr_t);\
static IMessageReceiver const tc = {\
.handle_message = (void*(*const)(void*,MessageID,uintptr_t)) handle_message_f,\
};\
return (MessageReceiver){.data = x, .tc = &tc};\
}
#endif // !_fencer_message_receiver_h

10
core/src/mirror.c Normal file
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@ -0,0 +1,10 @@
#include "mirror.h"
void* mirror_get_converter(void* self, IMirror const* tc, const char* typeclass) {
uintptr_t target_hash = strhash(typeclass);
list_foreach(MirroredTypeclass*, class, tc->get_typeclasses(self)) {
if(target_hash == class->name_hash && strcmp(typeclass, class->typeclass_name) == 0)
return class->wrap;
}
return NULL;
}

101
core/src/mirror.h Normal file
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@ -0,0 +1,101 @@
#ifndef _fencer_mirror_h
#define _fencer_mirror_h
#include "typeclass_helpers.h"
#include "stdint.h"
#include "string.h"
#include "list.h"
#include "strutil.h"
typedef uintptr_t typeid;
typedef struct {
const char* (*const get_typestring)(void* self);
typeid (*const get_typeid)(void* self);
List* (*const get_typeclasses)(void* self);
} IMirror;
typedef struct {
void* data;
IMirror const* tc;
} Mirror;
typedef struct {
const char* typeclass_name;
uintptr_t name_hash;
void* (*const wrap)(void*);
} MirroredTypeclass;
static inline int mirror_is_typeid(const Mirror* mirror, typeid id) {
return mirror->tc->get_typeid(mirror->data) == id;
}
static inline int mirror_is_typestring(const Mirror* mirror, const char* id) {
return strcmp(id, mirror->tc->get_typestring(mirror->data)) == 0;
}
static inline int mirror_eq(const Mirror* lhs, const Mirror* rhs) {
return lhs->tc->get_typeid(lhs->data) == rhs->tc->get_typeid(rhs->data);
}
extern void* mirror_get_converter(void* data, IMirror const* tc, const char* typeclass);
#define MIRROR_TRY_WRAP(Into_, Mirror_, Typeclass_){\
MirroredTypeclassWrapFunc fn_ = mirror_get_typeclass(Mirror_, #Typeclass_);\
if(fn_ != NULL) {\
Into_ = (TypeClass_)fn(Mirror_->data);\
}\
}
#define impl_Mirror_for(T, get_typestring_f, get_typeid_f, get_typeclasses_f)\
static inline Mirror T##_as_Mirror(T* x) {\
TC_FN_TYPECHECK(const char*, get_typestring_f, T*);\
TC_FN_TYPECHECK(typeid, get_typeid_f, T*);\
TC_FN_TYPECHECK(List*, get_typeclasses_f, T*);\
static IMirror const tc = {\
.get_typestring = (const char*(*const)(void*)) get_typestring_f,\
.get_typeid = (typeid (*const)(void*)) get_typeid_f,\
.get_typeclasses = (List* (*const)(void*)) get_typeclasses_f,\
};\
return (Mirror){.tc = &tc, .data = x};\
}
#define DECL_REFLECT(T)\
extern const char* T##_get_typestring(T* self);\
extern typeid T##_get_typeid(T* self);\
extern List* T##_get_typeclasses(T* self);\
impl_Mirror_for(T, T##_get_typestring, T##_get_typeid, T##_get_typeclasses)
#define START_REFLECT(T)\
const char* T##_get_typestring(T* self) {\
static const char* const typestring = #T;\
return typestring;\
}\
typeid T##_get_typeid(T* self) {\
static char init_flag = 0;\
static typeid id = 0;\
if(!init_flag) {\
init_flag = 1;\
id = strhash(#T);\
}\
return id;\
}\
List* T##_get_typeclasses(T* self) {\
static char init_flag = 0;\
static List typeclasses;\
if(!init_flag) {\
init_flag = 1,\
typeclasses = list_init(sizeof(MirroredTypeclass));\
#define REFLECT_TYPECLASS(T, TypeClass_)\
list_add(&typeclasses, &(MirroredTypeclass){\
.name_hash = strhash(#TypeClass_),\
.typeclass_name = #TypeClass_,\
.wrap = (void*(*const)(void*)) T##_as_##TypeClass_\
});
#define END_REFLECT(T)\
}\
return &typeclasses;\
}\
#endif // !_fencer_mirror_h

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@ -4,12 +4,11 @@
#include "typeclass_helpers.h"
#include "list.h"
#include "transformable.h"
#include "message_receiver.h"
#include "mirror.h"
typedef struct Collider Collider;
typedef struct Collision Collision;
typedef struct RigidBody RigidBody;
typedef struct PhysicsEntity PhysicsEntity;
typedef struct IPhysicsEntity {
@ -22,7 +21,7 @@ typedef struct PhysicsEntity {
void* data;
IPhysicsEntity const* tc;
ITransformable const* transformable;
IMessageReceiver const* message_receiver;
IMirror const* mirror;
} PhysicsEntity;
extern void physics_entity_debug_draw(PhysicsEntity self);
@ -40,8 +39,8 @@ static inline PhysicsEntity T##_as_PhysicsEntity(T* x) {\
.on_overlap = (void(*const)(void*,Collider*)) on_overlap_f,\
};\
Transformable transformable = T##_as_Transformable(x);\
MessageReceiver receiver = T##_as_MessageReceiver(x);\
return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc, .message_receiver = receiver.tc};\
Mirror mirror = T##_as_Mirror(x);\
return (PhysicsEntity){.data = x, .tc = &tc, .transformable = transformable.tc, .mirror = mirror.tc};\
}
#endif // !_fencer_collidable_h

15
core/src/strutil.c Normal file
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@ -0,0 +1,15 @@
#include "strutil.h"
#include "string.h"
uintptr_t strnhash(const char* s, size_t n) {
static const size_t shift = sizeof(uintptr_t) * 8 - 4;
uintptr_t hash = 0;
for(size_t i = 0; i < n; ++i) {
hash = ((hash << 4) | s[i]) ^ (((uintptr_t)0xF << shift) & hash);
}
return hash;
}
uintptr_t strhash(const char* s) {
return strnhash(s, strlen(s));
}

10
core/src/strutil.h Normal file
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@ -0,0 +1,10 @@
#ifndef _fencer_strutil_h
#define _fencer_strutil_h
#include "stdlib.h"
#include "stdint.h"
extern uintptr_t strnhash(const char* s, size_t n);
extern uintptr_t strhash(const char* s);
#endif // !_fencer_strutil_h

31
game/src/Damagable.h Normal file
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@ -0,0 +1,31 @@
#ifndef FIGHT_DAMAGABLE_H
#define FIGHT_DAMAGABLE_H
#include "typeclass_helpers.h"
#include "vmath.h"
typedef struct DamageEventData {
int damageAmount;
Vector origin;
} DamageEventData;
typedef struct {
int (*const damage)(void*, DamageEventData*);
} IDamagable;
typedef struct {
void* data;
IDamagable const* tc;
} Damagable;
#define impl_Damagable_for(T, damage_f)\
static inline Damagable T##_as_Damagable(T* x) {\
TC_FN_TYPECHECK(int, damage_f, T*, DamageEventData*);\
static const IDamagable tc = {\
.damage = (int(*const)(void*, DamageEventData*)) damage_f,\
};\
return (Damagable){.data = x, .tc = &tc};\
}
#endif // !FIGHT_DAMAGABLE_H

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@ -1,11 +0,0 @@
#ifndef FIGHT_DAMAGE_EVENT_H
#define FIGHT_DAMAGE_EVENT_H
#include "vmath.h"
typedef struct DamageEventData {
int damageAmount;
Vector origin;
} DamageEventData;
#endif // !FIGHT_DAMAGE_EVENT_H

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@ -1,12 +1,18 @@
#include "Enemy.h"
#include "debug.h"
#include "Messages.h"
#include "DamageEvent.h"
#include "game_world.h"
#include "physics.h"
#include "physics_world.h"
#include "sprite.h"
START_REFLECT(Enemy)
REFLECT_TYPECLASS(Enemy, Transformable)
REFLECT_TYPECLASS(Enemy, Drop)
REFLECT_TYPECLASS(Enemy, PhysicsEntity)
REFLECT_TYPECLASS(Enemy, BehaviourEntity)
REFLECT_TYPECLASS(Enemy, Damagable)
END_REFLECT(Enemy)
Enemy* MakeEnemy() {
Enemy* self = malloc(sizeof(Enemy));
ASSERT_RETURN(self != NULL, NULL, "Failed to allocate Enemy");
@ -70,23 +76,6 @@ void EnemyDestroy(Enemy* self) {
void EnemyOnCollision(Enemy* self, Collision collision) {}
void EnemyOnOverlap(Enemy* self, Collider* other) {}
void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data) {
DamageEventData* damage = (DamageEventData*)data;
switch(id) {
case MESSAGE_DEAL_DAMAGE:
self->health -= damage->damageAmount;
self->hurt = 1;
self->facing = ((damage->origin.x - self->transform.position.x) > 0) * 2 - 1;
if(self->health <= 0)
game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
break;
default:
break;
}
return NULL;
}
Transform* EnemyGetTransform(Enemy* self) {
return &self->transform;
}
@ -94,3 +83,16 @@ Transform* EnemyGetTransform(Enemy* self) {
RigidBody* EnemyGetRigidBody(Enemy* self) {
return self->rigidbody;
}
int EnemyDamage(Enemy* self, DamageEventData* data) {
self->health -= data->damageAmount;
LOG_INFO("Damage received");
if(self->health <= 0) {
game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
return 1;
} else {
self->hurt = 1;
self->facing = ((data->origin.x - self->transform.position.x) > 0) * 2 - 1;
return 0;
}
}

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@ -1,6 +1,7 @@
#ifndef FIGHT_ENEMY_H
#define FIGHT_ENEMY_H
#include "mirror.h"
#include "transform.h"
#include "state_machine.h"
#include "rigidbody.h"
@ -9,6 +10,8 @@
#include "collider.h"
#include "sprite.h"
#include "animation_sprite.h"
#include "Damagable.h"
#include "EnemyStates.h"
typedef struct Enemy {
@ -44,20 +47,19 @@ extern void EnemyDraw(Enemy* self);
extern void EnemyOnCollision(Enemy* self, Collision collision);
extern void EnemyOnOverlap(Enemy* self, Collider* other);
extern void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data);
extern Transform* EnemyGetTransform(Enemy* self);
extern RigidBody* EnemyGetRigidBody(Enemy* self);
static long EnemyGetDepth(Enemy* self) { return (long)(-self->transform.position.y * 1000); }
extern int EnemyDamage(Enemy* self, DamageEventData* data);
DECL_REFLECT(Enemy)
impl_Transformable_for(Enemy,
EnemyGetTransform
)
impl_MessageReceiver_for(Enemy,
EnemyHandleMessage
)
impl_Drop_for(Enemy,
EnemyDestroy
)
@ -75,4 +77,8 @@ impl_PhysicsEntity_for(Enemy,
EnemyOnOverlap
)
impl_Damagable_for(Enemy,
EnemyDamage
)
#endif // !FIGHT_ENEMY_H

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@ -1,24 +1,31 @@
#include "Player.h"
#include "PlayerStates.h"
#include "Layers.h"
#include "debug.h"
#include "game_world.h"
#include "input_axis.h"
#include "physics_world.h"
#include "PlayerStates.h"
#include "Layers.h"
const Vector PLAYER_SPEED = { 1.0f, 0.70f };
START_REFLECT(Player)
REFLECT_TYPECLASS(Player, Drop)
REFLECT_TYPECLASS(Player, PhysicsEntity)
REFLECT_TYPECLASS(Player, BehaviourEntity)
END_REFLECT(Player)
static inline
void Internal_PlayerInitInput(Player* self) {
playerinput_add(self->playerInput, CompositeAxis1D_as_InputAxis(compositeaxis1d_new(
KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_A)),
KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_D)),
InputEvent_Float)), (InputDelegateFn)PlayerHorizontalInput);
InputEvent_Float)), (InputDelegateFn)PlayerHorizontalInput);
playerinput_add(self->playerInput, CompositeAxis1D_as_InputAxis(compositeaxis1d_new(
KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_S)),
KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_W)),
InputEvent_Float)), (InputDelegateFn)PlayerVerticalInput);
InputEvent_Float)), (InputDelegateFn)PlayerVerticalInput);
playerinput_add(self->playerInput, KeyBind_as_InputAxis(keybind_new(SDL_SCANCODE_J)), (InputDelegateFn)PlayerAttackInput);
}

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@ -2,10 +2,9 @@
#define FIGHT_PLAYER_H
#include "state_machine.h"
#include "state.h"
#include "mirror.h"
#include "behaviour_entity.h"
#include "animation_sprite.h"
#include "input.h"
#include "vmath.h"
#include "transform.h"
#include "player_input.h"
@ -60,7 +59,7 @@ void PlayerOnOverlap(Player* self, Collider* other);
static long PlayerGetDepth(Player* self) { return (int)(-10-self->transform.position.y * 1000); }
impl_no_MessageReceiver_for(Player)
DECL_REFLECT(Player);
impl_Drop_for(Player,
DestroyPlayer

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@ -1,8 +1,10 @@
#include "PlayerStates.h"
#include "physics_world.h"
#include "DamageEvent.h"
#include "Damagable.h"
#include "Player.h"
#include "Layers.h"
#include "physics_world.h"
static inline
void InternalSpriteFlipWithMovement(Player* self) {
@ -58,11 +60,15 @@ void PlayerAttackTrigger(Player* self) {
MakeVector(0.1f, 0.06f), PHYSICS_LAYER_COMBAT, self->rigidbody);
if(found != NULL) {
PhysicsEntity entity = collider_get_owner(found);
DamageEventData data = {
.damageAmount = 1,
.origin = self->transform.position
};
entity.message_receiver->handle_message(entity.data, 1, (uintptr_t)&data);
Damagable(*const as_damagable)(void*) = mirror_get_converter(entity.data, entity.mirror, "Damagable");
if(as_damagable) {
Damagable damagable = as_damagable(entity.data);
DamageEventData data = {
.damageAmount = 1,
.origin = self->transform.position
};
damagable.tc->damage(entity.data, &data);
}
}
++self->animationTriggers;
}

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@ -1,10 +1,16 @@
#include "Prop.h"
#include "DamageEvent.h"
#include "Messages.h"
#include "debug.h"
#include "game_world.h"
#include "mirror.h"
#include "physics_world.h"
START_REFLECT(Prop)
REFLECT_TYPECLASS(Prop, Transformable)
REFLECT_TYPECLASS(Prop, Drop)
REFLECT_TYPECLASS(Prop, BehaviourEntity)
END_REFLECT(Prop)
Prop* MakeProp(Sprite* sprite, Shape* shape) {
Prop* self = malloc(sizeof(Prop));
ASSERT_RETURN(self != NULL, NULL, "Failed to allocate space for Prop instance");
@ -61,11 +67,3 @@ Transform* PropGetTransform(Prop* self) {
RigidBody* PropGetRigidBody(Prop* self) {
return self->rigidbody;
}
void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data) {
DamageEventData* damage = (DamageEventData*)data;
if(message == MESSAGE_DEAL_DAMAGE) {
LOG_INFO("Punching bag took %d damage", damage->damageAmount);
}
return 0;
}

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@ -31,13 +31,9 @@ void PropOnOverlap(Prop* self, Collider* other);
Transform* PropGetTransform(Prop* self);
RigidBody* PropGetRigidBody(Prop* self);
void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data);
static long PropGetDepth(Prop* self) { return -(int)(self->transform.position.y * 1000); }
impl_MessageReceiver_for(Prop,
PropReceiveMessage
)
DECL_REFLECT(Prop)
impl_Transformable_for(Prop,
PropGetTransform