diff --git a/src/collision.c b/src/collision.c index 21d094d..2e568a5 100644 --- a/src/collision.c +++ b/src/collision.c @@ -39,9 +39,6 @@ Vector _internal_collision_overlap_on_axis(PhysicsEntity self, PhysicsEntity oth Range a_range = _internal_collision_get_range_on_axis(self, axis); Range b_range = _internal_collision_get_range_on_axis(other, axis); - if(a_range.min <= b_range.max && a_range.min <= b_range.max) { - const float overlap_left = a_range.max - b_range.min; - const float overlap_right = b_range.min - a_range.max; const float overlap_left = a_range.max - b_range.min; const float overlap_right = b_range.min - a_range.max; *out_point = fabsf(overlap_right) <= fabsf(overlap_left) ? a_range.maxpoint : a_range.minpoint;