feat(testing game): Player is now spawned in play()
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#include "camera.h"
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#include "camera.h"
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#include "program.h"
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#include "program.h"
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#include "player.h"
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static
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static
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void play() {
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void play() {
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g_camera.fov = 40;
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g_camera.fov = 40;
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SpawnPlayer(ZeroVector);
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}
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}
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static
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static
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