feat(physics): added owner to collider
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@ -4,17 +4,19 @@
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struct Collider {
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Shape* shape;
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PhysicsEntity owner;
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RigidBody* body;
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PhysicsMask layers;
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int overlap;
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};
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Collider* collider_new(RigidBody* body, Shape* shape, int overlap, PhysicsMask layers) {
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Collider* collider_new(PhysicsEntity owner, Shape* shape, int overlap, PhysicsMask layers) {
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Collider* self = malloc(sizeof(Collider));
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ASSERT_RETURN(self != NULL, NULL, "Failed to allocate space for Collider");
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*self = (Collider) {
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.shape = shape,
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.body = body,
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.owner = owner,
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.body = owner.tc->get_rigidbody(owner.data),
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.layers = layers,
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.overlap = overlap,
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};
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@ -51,3 +53,7 @@ int collider_is_overlap(Collider* self) {
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void collider_set_overlap(Collider* self, int value) {
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self->overlap = value;
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}
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PhysicsEntity collider_get_owner(Collider* self) {
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return self->owner;
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}
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@ -6,7 +6,7 @@
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typedef struct Collider Collider;
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extern Collider* collider_new(RigidBody* owner, Shape* shape, int overlap, PhysicsMask layers);
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extern Collider* collider_new(PhysicsEntity owner, Shape* shape, int overlap, PhysicsMask layers);
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extern void collider_destroy(Collider* self);
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extern PhysicsQuery collider_to_query(Collider* self);
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@ -16,4 +16,6 @@ extern RigidBody* collider_get_rigidbody(Collider* self);
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extern int collider_is_overlap(Collider* self);
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extern void collider_set_overlap(Collider* self, int value);
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extern PhysicsEntity collider_get_owner(Collider* self);
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#endif // !_fencer_collider_h
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