player animation speed set to 8fps
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@ -7,7 +7,7 @@
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#include "game_world.h"
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#include <SDL2/SDL_gamecontroller.h>
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static const float _anim_speed = 1.0;
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static const float _anim_speed = 1.0/8.0;
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static
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void player_input_h(Player* self, InputEvent val) {
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