disabled sprite drawing for debugging
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@ -38,6 +38,8 @@ void sprite_destroy(Sprite* self) {
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}
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}
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void sprite_draw(Sprite* self, Transform transform) {
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void sprite_draw(Sprite* self, Transform transform) {
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#warning "sprite drawing disabled"
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return;
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SDL_Texture* texture = spritesheet_get_texture(self->spritesheet);
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SDL_Texture* texture = spritesheet_get_texture(self->spritesheet);
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SDL_Rect source = spritesheet_get_frame_rect(self->spritesheet, self->current_frame);
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SDL_Rect source = spritesheet_get_frame_rect(self->spritesheet, self->current_frame);
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