removed debug draw call for player physics
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@ -43,7 +43,6 @@ static
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void draw() {
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void draw() {
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level_draw(level);
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level_draw(level);
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sprite_entity_draw(Player_as_SpriteEntity(player));
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sprite_entity_draw(Player_as_SpriteEntity(player));
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physics_entity_debug_draw(Player_as_PhysicsEntity(player));
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}
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}
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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