fix: changed player collision size
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@ -28,10 +28,10 @@ Player* MakePlayer() {
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.transform = IdentityTransform,
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.rigidbody = NULL,
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.collisionShape = shape_new((Vector[]){
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MakeVector(-0.25, -0.15),
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MakeVector( 0.25, -0.15),
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MakeVector( 0.25, 0.0),
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MakeVector(-0.25, 0.0)
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MakeVector(-0.15, -0.15),
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MakeVector( 0.15, -0.15),
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MakeVector( 0.15, 0.0),
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MakeVector(-0.15, 0.0)
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}, 4),
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.playerInput = playerinput_new(self, -1),
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.moveInput = ZeroVector,
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