fix: changed player collision size

This commit is contained in:
Sara 2023-11-24 23:31:40 +01:00
parent c406a0a8b9
commit 7851fc5a24

View file

@ -28,10 +28,10 @@ Player* MakePlayer() {
.transform = IdentityTransform,
.rigidbody = NULL,
.collisionShape = shape_new((Vector[]){
MakeVector(-0.25, -0.15),
MakeVector( 0.25, -0.15),
MakeVector( 0.25, 0.0),
MakeVector(-0.25, 0.0)
MakeVector(-0.15, -0.15),
MakeVector( 0.15, -0.15),
MakeVector( 0.15, 0.0),
MakeVector(-0.15, 0.0)
}, 4),
.playerInput = playerinput_new(self, -1),
.moveInput = ZeroVector,