chore: formatting cleanup in animation_sprite.c
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6b8dbaee7b
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630f60af94
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@ -38,9 +38,9 @@ void animation_sprite_play_from(AnimationSprite* self, float normalized_time) {
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void animation_sprite_draw(AnimationSprite* self, Transform* transform) {
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void animation_sprite_draw(AnimationSprite* self, Transform* transform) {
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const size_t frame_count = spritesheet_get_tile_count(self->sheet);
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const size_t frame_count = spritesheet_get_tile_count(self->sheet);
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const float time = game_time() - self->start_time;
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const float time = game_time() - self->start_time;
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size_t frame = (size_t)(time / self->frame_interval);
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size_t frame = (size_t)(time / self->frame_interval);
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switch(self->loop_mode) {
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switch(self->loop_mode) {
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case LoopMode_Hide:
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case LoopMode_Hide:
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if(frame >= frame_count)
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if(frame >= frame_count)
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@ -59,7 +59,7 @@ void animation_sprite_draw(AnimationSprite* self, Transform* transform) {
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if(frame >= frame_count)
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if(frame >= frame_count)
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frame = frame_count - 1;
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frame = frame_count - 1;
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}
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}
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sprite_set_spritesheet(self->sprite_target, self->sheet);
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sprite_set_spritesheet(self->sprite_target, self->sheet);
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sprite_set_tile(self->sprite_target, frame);
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sprite_set_tile(self->sprite_target, frame);
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sprite_draw(self->sprite_target, *transform);
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sprite_draw(self->sprite_target, *transform);
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