chore: formatting cleanup in animation_sprite.c

This commit is contained in:
Sara 2024-02-22 21:12:20 +01:00
parent 6b8dbaee7b
commit 630f60af94

View file

@ -38,9 +38,9 @@ void animation_sprite_play_from(AnimationSprite* self, float normalized_time) {
void animation_sprite_draw(AnimationSprite* self, Transform* transform) {
const size_t frame_count = spritesheet_get_tile_count(self->sheet);
const float time = game_time() - self->start_time;
size_t frame = (size_t)(time / self->frame_interval);
switch(self->loop_mode) {
case LoopMode_Hide:
if(frame >= frame_count)
@ -59,7 +59,7 @@ void animation_sprite_draw(AnimationSprite* self, Transform* transform) {
if(frame >= frame_count)
frame = frame_count - 1;
}
sprite_set_spritesheet(self->sprite_target, self->sheet);
sprite_set_tile(self->sprite_target, frame);
sprite_draw(self->sprite_target, *transform);